Sailor moon - usagi tsukino 3D Model

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- Available formats: Wavefront OBJ (.obj) 5.60 MBBlender3D (.blend) 47.06 MB
Render: Cycles
- Polygons:86224
- Vertices:88986
- Animated:No
- Textured:
- Rigged:
- Materials:
- Low-poly:No
- Collection:No
- UVW mapping:
- Plugins Used:
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:No
- AI Training:No
- Geometry:Polygonal
- Unwrapped UVs:Unknown
- Views:20159
- Date: 2019-05-11
- Item ID:240619
rigged model of sailor moon.
objects are separated into the following main groups
main body:
body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairback, hairtail, hairtail2, odangos, body_eye_l and body_eye_r (shapekeys included)
normal sailor uniform (maskfeets, maskarms, maskbody, maskboots should all be enabled on body mesh):
body_sailorsuit, boots, bow, brooch, buncover, choker, earings, sailorglove_guard, sailorgloves, shoulderguard, tiara, jewel, waist guard, backbow, skirt.
super sailor uniform (maskfeets, maskarms, maskbody should all be enabled on body mesh):
body_sailorsuit_super, brooch_super, brooch_super_waist, choker_super, earing_super, hair*****ory, moon_tiara, should_guard_super, waistguard_super, backbow_super, skirt_super.
swimwear:
body_swimsuit, bows
body_swimsuitsailor, swimpants, swimsuitbow
bunny outfit (mask_kneehigh should be enabled on body mesh):
body_bunnysuit, bowtie, bowtie string, bunny_cuff, bunny_ears_pink, bunny_ears_white, bunny_tail, collar, high_heels_pink, stocking.
all objects have subdivision modifier on them with division level set to 1 and the total vertice and poly counts reflect this. you can freely set the division level to what looks best to you. the wireframe image shown is one without any subdivision.
blender model is rigged using blenrig. model is posed using controls in biped_blenrig. make sure to select the right layer, "body" under amature layers deals with main poses while other layers within the armature deal with refining the poses further.
facial expressions are affected by shape keys on objects.
each object is uv mapped to one of the textures (in png format) included in the file.
[update 01/08/2021] updated mesh and rig Print Ready: No
Read moreobjects are separated into the following main groups
main body:
body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairback, hairtail, hairtail2, odangos, body_eye_l and body_eye_r (shapekeys included)
normal sailor uniform (maskfeets, maskarms, maskbody, maskboots should all be enabled on body mesh):
body_sailorsuit, boots, bow, brooch, buncover, choker, earings, sailorglove_guard, sailorgloves, shoulderguard, tiara, jewel, waist guard, backbow, skirt.
super sailor uniform (maskfeets, maskarms, maskbody should all be enabled on body mesh):
body_sailorsuit_super, brooch_super, brooch_super_waist, choker_super, earing_super, hair*****ory, moon_tiara, should_guard_super, waistguard_super, backbow_super, skirt_super.
swimwear:
body_swimsuit, bows
body_swimsuitsailor, swimpants, swimsuitbow
bunny outfit (mask_kneehigh should be enabled on body mesh):
body_bunnysuit, bowtie, bowtie string, bunny_cuff, bunny_ears_pink, bunny_ears_white, bunny_tail, collar, high_heels_pink, stocking.
all objects have subdivision modifier on them with division level set to 1 and the total vertice and poly counts reflect this. you can freely set the division level to what looks best to you. the wireframe image shown is one without any subdivision.
blender model is rigged using blenrig. model is posed using controls in biped_blenrig. make sure to select the right layer, "body" under amature layers deals with main poses while other layers within the armature deal with refining the poses further.
facial expressions are affected by shape keys on objects.
each object is uv mapped to one of the textures (in png format) included in the file.
[update 01/08/2021] updated mesh and rig Print Ready: No
Need more formats?
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
Sailor moon - usagi tsukino 3D Model obj, blend, from cudd
sailor moon usagi tsukino girl magical senshi bishoujo bunnygirl swimsuit swimwear woman cartoon anime riggedThere are no comments for this item.