Rocket Launcher - Military 3D Models

We have 177 item(s) Royalty free 3D Models.

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  1. Ship Davit With Rescue Boat --100-- 3D Model
  2. Rocket Launcher B-13 --88-- 3D Model
  3. Rocket Launcher 9M120 Ataka --87-- 3D Model
  4. Rocket Launcher 9K38 Igla --86-- 3D Model
  5. Missile Launcher BGM-71D TOW-2 X4 --81-- 3D Model
  6. Missile Launcher BGM-71D TOW-2 X2 --80-- 3D Model
  7. Launcher Spike ER With Missile --72-- 3D Model
  8. Launcher PARS 3LR With Missile X4 --71-- 3D Model
  9. Launcher PARS 3LR With Missile X2 --70-- 3D Model
  10. Launcher M-261 --69-- 3D Model
  11. Launcher M-260 --68-- 3D Model
  12. Launcher HOT 3 With Missile --67-- 3D Model
  13. Anti-Ship Missile X-35U --52-- 3D Model
  14. AIM-92 Stinger Launcher --47-- 3D Model
  15. AIM-9 Sidewinder Missile --46-- 3D Model
  16. 9K121 Scallion Rocket Launcher --43-- 3D Model
  17. -50%
    Missile Launcher - animated 3D Model
  18. -50%
    Air Dropped Bomb M1 3D Model
  19. -20%
    Scifi bazooka collection 3D Model
  20. -10%
    Scifi bazooka 3D Model
  21. -10%
    Scifi bazooka 3D Model
  22. -10%
    Scifi bazooka 3D Model
  23. -10%
    Scifi bazooka 3D Model
  24. -10%
    Scifi bazooka 3D Model
  25. Rocket Launcher UB-32A-24 --96-- 3D Model
  26. Rocket Launcher UB-32A --131-- 3D Model
  27. Rocket Launcher UB-16-57UM --95-- 3D Model
  28. Rocket Launcher UB-16-57KV --132-- 3D Model
  29. rocket launcher ub-16-57 3D Model
  30. Rocket Launcher B-8V20A --129-- 3D Model
  31. stinger 3D Model
  32. fgm-148 javelin 3D Model
  33. antiarmor launcher matador 3D Model
  34. R-37M Missile 3D Model
  35. Q-16FE China anti-air missile 3D Model
  36. Akeron LP 3D Model
  37. S-300V4 and Radar 9S15M Obzor Rocket 9M82M 3D Model
  38. Scud B Soviet Missile Launcher 3D Model
  39. MIM-104 Patriot Missile Launcher US Army Truck 3D Model
  40. M47 Dragon Anti Tank Missile Launcher 3D Model
  41. Leopold German Railway Military Weapon 3D Model
  42. -50%
    Modern Self-Propelled Howitzer Truck Military Artillery 3D Model
  43. Chinese PHL03 Multiple Launch Rocket System 3D Model
  44. Scout B military vehicle 3D Model
  45. -40%
    Bellatrix 7 Mass Effect 3D Model
  46. Bachem Ba 349 Natter 3D Model
  47. Stylized Rocket Launcher 3D Model
  48. Cruise Missile 3D Model
  49. -50%
    Atomic Bomb 3D Model
  50. Strela 9K32 Strela-2 3D Model
  51. AGM-183A ARRW Hypersonic Missile PBR 3D Model
  52. GBU-57 Bunker Buster Bomb - Boeing PBR 3D Model
  53. Little Boy Atomic Bomb 3D Model
  54. Incendiary Rocket Launcher 3D Model
  55. Military Generator 3D Model
  56. S-400 Launch Vehicle 3D Model
  57. Thales Ground Master 400 Radar 3D Model
  58. 5N63 radar 3D Model
  59. AN TPQ-37 Firefinder Radar 3D Model
  60. 36D6M1-1 mobile radar 3D Model
  61. P-37 Radar 3D Model
  62. -50%
    Iron Dome Launcher 3D Model
  63. Shoulder-fired Missile - RPG 3D Model
  64. Shoulder-fired Missile - Panzerfaust3 3D Model
  65. Shoulder-fired Missile - M1 Bazooka 3D Model
  66. Shoulder-fired Missile - FIM-92 Stinger 3D Model
  67. Shoulder-fired Missile - AT-4 3D Model
  68. Missile launch 3D Model
  69. Missile launch 3D Model
  70. Missile launch 3D Model
  71. RZSO Smerch Russian Defense 3D Model
  72. Katyusha rocket launcher vehicle 3D Model
  73. Military Russian Missle Luncher vehicle 3D Model
  74. Cartoon shark rocket character 3D Model
  75. Cartoon red rocket character 3D Model
  76. Cartoon red rocket 3D Model
  77. Cartoon missile rocket launcher 3D Model
  78. Cartoon blue rocket missile 3D Model
  79. -50%
    Grenade 3D Model
    $2.99 $5.99
  80. -40%
    Korea Cheon-geom missile launcher and missile 3D Model
  81. SAM Missile Launcher Bundle 3D Model
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What variety of shoulder-fired ordnance is available in 2026?

The Rocket Launcher category features a comprehensive range of "Tank-Killer" systems, including iconic RPG-7s, modern Javelin-style guided missiles, and MANPADS for anti-air defense. Each model is built using "Technical-Manual" precision, ensuring the venturi tubes, trigger groups, and optical sights are 100% accurate. These assets are the "Heavy-Counters" of an infantry unit, providing the visual power and technical complexity required for realistic anti-armor training simulations and high-stakes cinematic battle sequences where infantry face off against heavy machinery.

How is the "Launch-and-Reload" cycle rigged for animation?

Every 2026 launcher is "Sequence-Ready." For RPGs, the rocket is a separate mesh that can be loaded into the tube with "Friction-Latch" logic. For guided systems, the "CLU" (Command Launch Unit) is detachable and features a fully rigged, night-vision capable screen. We also include "Backblast-Zone" proxies—volumetric cones that help animators visualize the dangerous area behind the weapon during firing. This level of rigging ensures that the mechanical and safety logic of firing a rocket is preserved, providing an immersive and technically correct experience for the user.

Do the models include "In-Flight" rocket and missile variations?

Yes, each launcher comes with its "Flying-State" projectile. In 2026, these include "Deployable-Fins" that snap out after launch and "Motor-Burn" emissive proxies for the rocket's exhaust. For guided missiles, we provide "Seeker-Head" geometry under the transparent nose-cone. This allows for "Missile-Cam" shots where the camera follows the projectile to the target, ensuring the asset holds up to extreme close-up scrutiny during high-speed flight sequences, capturing the violent and sophisticated nature of modern guided ordnance.

What level of material detail is provided for "Heat-Shields" and "Launch-Tubes"?

Rocket launchers experience intense thermal stress. In 2026, we use "Thermal-Stress" PBR shaders to show the "Heat-Bloom" around the exhaust ports and "Carbon-Scorching" inside the tubes. The materials also emphasize the "Tactile-Grip" of rubberized handles and the "Matte-Fiberglass" texture of disposable launch tubes. These details prevent the weapon from looking like a simple tube, providing the heavy, industrial, and "Single-Use" or "Rugged-Reloadable" aesthetic that is a hallmark of professional-grade military 3D assets.

How are launchers optimized for "First-Person" and "World-Model" views?

Launchers are large assets that occupy a lot of screen space. In 2026, we use "Z-Depth-Optimization" for the rear of the tube while concentrating the polygon count on the "Optics" and "Front-Sight" area where the player’s eye is focused. We also provide "Spent-Tube" versions for disposable systems like the AT4, which can be dropped on the ground as "Physics-Props." This ensures that you can have multiple launchers in a scene—both in the character's hands and as environmental clutter—without compromising the scene’s technical performance or rendering speed.