Heavy Weapon - Military 3D Models

We have 460 item(s) Royalty free 3D Models.

Details
$5
$1500
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    Kub SA-6 3D Model
    $49.50 $99.00
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    Ship Weapon System Kortik aka Kashtan --105-- 3D Model
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    M109A7 Paladin Howitzer GR 3D Model
  4. Low Poly Casual Battle Flail 3D Model
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    WG 7013 - Mace v5 3D Model
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    WG 7013 - Mace v4 3D Model
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    WG 7013 - Mace v3 3D Model
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    WG 7013 - Mace v2 3D Model
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    WG 7013 - Mace v1 3D Model
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    Machine G Turret 3D Model
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    nebelwerfer 3D Model
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    generic rocket v 1 3D Model
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    nuclear aerial bomb v 1 3D Model
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    fantasy axe 2 3D Model
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    Bomb P-50-75 --53-- 3D Model
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    Bomb P-50T --54-- 3D Model
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    Gau-8 avenger 3D Model
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    Turret 4 3D Model
    $17.50 $35.00
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    Sci-fi turret 5 3D Model
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    Turret 3 3D Model
    $16.50 $33.00
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    Turret 2 3D Model
    $14.00 $28.00
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    minigatling 3D Model
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    cannon unicorn 3D Model
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    2cm flak 38 with sdah 51 - trailer - fa81 3D Model
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    vessel cannon unicorn 3D Model
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    cannon 3D Model
    $4.50 $9.00
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    sa3 goa s125 3D Model
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    cannon miniature 3D Model
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    Celestial Riftblade Fantasy Energy Sword 3D Model
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    Ghadr-110 Iranian Ballistic Missile 3D Model
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    Sejjil Ballistic Iranian Missile 3D Model
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    Shahab-3 Ballistic Iranian Missile 3D Model
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    Stylized Rocket Missile Game Ready 3D Model
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    K2 rifle 3D Model
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    RPG-7 Hand Heavy Weapon 3D Model
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    Karl-Gerat Morser Karl Mortar Car 3D Model
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    M1-Abrams-Tank-Bot 3D Model
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    BM-21 Grad 3D Model
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    Simple Low Poly Turret 3D Model
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    China HQ-9 Anti-aircraft Missiles System 3D Model
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    Loitering munition Lancet drone 3D Model
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    Taurus cruise missile 3D Model
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    M929A2 All Wheel Drive Dump Truck 3D Model
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    Gokdeniz 3D Model
    $5.87 $11.75
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    Bomb collection 3D Model
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    EDM Arms Windrunner 3D Model
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    Incendiary Rocket Launcher 3D Model
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    Kalkan Radar 3D Model
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    Panzerfaust 3D Model
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    Raytheon GhostEye MR radar 3D Model
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    592 transport-charging machine complex 3D Model
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    92N6E Grave Stone Radar 3D Model
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    5N63S Radar Flap Lid B 3D Model
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    Radar AN MPQ 46 3D Model
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    AN MPQ-50 - PAR Radar 3D Model
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    ANTPS-80 GroundAir Task Oriented Radar 3D Model
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    Automatic turret 3D Model
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    Browning M2 3D Model
  59. Roman Island Ballista 3D Model
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    SwordStar Gaming Weapon 3D Model
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    Sword PBR Game-Ready 3D Model
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    Onager 3D Model
    $5.00 $10.00
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    Gallery Ram 3D Model
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    Battering Ram 3D Model
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    Medieval Siege Weapons Pack Game-Ready s 3D Model
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    Stylized Medieval Axe 3D Model
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    Chainsaw 3D Model
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    Poleaxe 3D Model
    $2.50 $5.00
  69. Ax blade 3D Model
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    Missile 3D Model
    $12.50 $25.00
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    Firegun 3D Model
    $5.00 $10.00
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    Axe 3D Model
    $3.00 $6.00
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    Mini turret Low-poly 3D Model
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    Beretta 93R 3D Model
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    War hammer 3D Model
  77. Axe 3D Model
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    Desolbraid 3D Model
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    Iron Gunlance - Monster Hunter World 3D Model
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    Abrams 3D Model
    $20.00 $40.00
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    Evilish Mace 3D Model
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    Evilish Staff 3D Model
  83. Sword 3D Model
  84. Sword 3D Model
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    Medieval Fantasy Sword 3D Model
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    Medieval Fantasy Sword 3D Model
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    Medieval Fantasy Sword 3D Model
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    Medieval Fantasy Sword 3D Model
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    Medieval Fantasy Sword 3D Model
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    Medieval Fantasy Sword 3D Model
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    Hammer 3D Model
    $2.50 $5.00
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    Chainsword 3D Model
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    Mech in military style 3D Model
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    Bomb C-4 3D Model
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    Realistic Mech in military style 3D Model
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What defines the Heavy Weapon category in 2026?

The Heavy Weapon category represents the "Force-Multiplier" equipment found at the company and battalion level. This includes Anti-Tank Guided Missile (ATGM) systems, 81mm and 120mm mortars, and pedestal-mounted autocannons. Each model is built using "Technical Blueprint" standards, ensuring that tripod legs, optics, and cabling are historically and mechanically accurate. These assets are primary tools for creating realistic defensive positions or equipping light vehicles, providing the heavy-duty visual presence required for professional military simulations and modern battlefield visualizations.

Are the heavy weapon systems rigged for "Deployment and Recoil"?

Yes, these systems feature "Complex-Mechanical-Rigging." Mortars have adjustable bipods and baseplates, while ATGM launchers feature folding sights and rotating gimbal mounts. In 2026, we also include "Recoil-Simulation" rigs for autocannons, showing the physical movement of the barrel and the ejection of large-caliber links. This functionality is vital for cinematic battlefield scenes where the sheer power and mechanical violent movement of heavy weaponry must be conveyed with total technical credibility and fluid, realistic motion.

How is the realism of optics and guidance systems handled?

Modern heavy weapons rely on advanced thermal and night-vision optics. In 2026, we use "Digital-Lens" shaders for the sights, featuring realistic HUD overlays and reticles. The lenses have anti-reflective PBR coatings and "Internal-Reflection" maps. This is essential for first-person viewpoints where the player or trainee is aiming a missile or a mortar. The technical detail of the optics, including the rubber eye-cups and adjustment dials, ensures that the weapon feels like a sophisticated, high-tech instrument of modern warfare.

Do the models include realistic ammo crates and reloading gear?

Each heavy weapon is provided with its "Logistical Suite," including ammo crates, canisters, and individual shells or missiles. In 2026, these crates are "Interaction-Ready," featuring functional latches and internal foam padding. For mortars, we include the "Charge-Increments" on the shells. This allows for the visualization of the entire "Supply-to-Firing" chain, which is critical for educational military content where the focus is on the logistics and the manual labor required to keep these heavy systems operational in the field.

How are these high-poly systems optimized for "Entrenched" scenes?

For scenes depicting a fortified defensive line with multiple heavy weapons, we provide "Hierarchy-Optimized" versions. These use "LOD-Switching" to maintain the detail of the weapon's receiver while simplifying the tripod and support gear at a distance. In 2026, these models also support "Shadow-Proxy" geometry, ensuring that the complex tripod structures don't overload the lighting engine. This optimization allows for populating large defensive zones with multiple heavy weapon teams without compromising the overall rendering speed or scene stability.