sword - dragon slayer with upk file लो-पॉली 3D मॉडल

$
9.00
- उपलब्ध फ़ॉर्मेट्स: Autodesk FBX (.fbx) 140.18 kbWavefront OBJ (.obj) 65.70 kbImage Textures (.tga) 26.92 MBBlender3D (.blend) 46.13 MB
- बहुभुज:1948
- वर्टिसिस:6034
- एनिमेटेड:No
- टेक्सचर:
- रिग्ड:No
- सामग्रियां:
- लो-पॉली:
- कलेक्शन:No
- UVW मैपिंग:
- इस्तेमाल किए गए प्लगइन्स:No
- प्रिंट के लिए तैयार:No
- ज्यामिति:Polygonal
- खुला हुआ UVs:Non-overlapping
- व्यूस:5459
- तिथि: 2016-03-06
- आइटम ID:116419
!!!!!!!!! inside blend package is uploaded "upk" file because there is no upk option in the directory !!!!!!!!!
lowpoly model is triangulated in fbx file with over 3800 tris an 1948 faces. obj file has standard square polygons, modeled in blender 3d v2.76 model has specular, baked ao, normal, cavity and diffuse texture. diffuse texture has only blade and claw on the handle of the sword.
this model also have rgba mask and option for color change on some parts of the sword in udk 3, so for example, if you dont like color of the handle you can freely change it in material editor in udk 3.
upk file copy to "c:udkcustomudkgamecontent" than in unreal right click on package and choose fuly load option.
model was rendered in udk 3 rt render. can be used in game or some cutscene in udk 3 and can be easily adjust through material instance or material editor. model uses rt reflection and sss so for order to use this setup you need to switch to dx11 rendering and set reflection texture to scene capture cubemap actor in udk3.
upk file copy to "c:udkcustomudkgamecontent" than in unreal right click on package and choose fuly load option.
textures are in resolution 4096x4096 (4k). textures can be easily downscaled directly in udk 3.
textures:
ao map
normal map
cavity map
diffuse map
specular map
rgba mask
file formats:
.obj
.fbx
.upk प्रिंट के लिए तैयार: नहीं
और पढ़ेंlowpoly model is triangulated in fbx file with over 3800 tris an 1948 faces. obj file has standard square polygons, modeled in blender 3d v2.76 model has specular, baked ao, normal, cavity and diffuse texture. diffuse texture has only blade and claw on the handle of the sword.
this model also have rgba mask and option for color change on some parts of the sword in udk 3, so for example, if you dont like color of the handle you can freely change it in material editor in udk 3.
upk file copy to "c:udkcustomudkgamecontent" than in unreal right click on package and choose fuly load option.
model was rendered in udk 3 rt render. can be used in game or some cutscene in udk 3 and can be easily adjust through material instance or material editor. model uses rt reflection and sss so for order to use this setup you need to switch to dx11 rendering and set reflection texture to scene capture cubemap actor in udk3.
upk file copy to "c:udkcustomudkgamecontent" than in unreal right click on package and choose fuly load option.
textures are in resolution 4096x4096 (4k). textures can be easily downscaled directly in udk 3.
textures:
ao map
normal map
cavity map
diffuse map
specular map
rgba mask
file formats:
.obj
.fbx
.upk प्रिंट के लिए तैयार: नहीं
क्या आपको और फ़ॉर्मेट्स चाहिए?
अगर आपको किसी अलग फ़ॉर्मेट की जरूरत है, तो कृपया हमें कन्वर्शन अनुरोध भेजें। हम 3D मॉडल को इसमें कन्वर्ट कर सकते हैं: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. हम 3D दृश्यों को कन्वर्ट नहीं करते हैं और .step, .uges, .stp, .sldprt जैसे प्रारूप।!
अगर आपको किसी अलग फ़ॉर्मेट की जरूरत है, तो कृपया हमें कन्वर्शन अनुरोध भेजें। हम 3D मॉडल को इसमें कन्वर्ट कर सकते हैं: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. हम 3D दृश्यों को कन्वर्ट नहीं करते हैं और .step, .uges, .stp, .sldprt जैसे प्रारूप।!
sword - dragon slayer with upk file 3D मॉडल fbx, obj, tga, blend, से soadawe59831
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