brachiosaur forever - 8k 3D 모델

$
55.99
가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: Autodesk FBX (.fbx) 5.19 MB
렌더: StandardAutodesk 3DS MAX (.max) 1.79 MB
렌더: StandardAutodesk 3DS MAX (.max) 465.52 MB
렌더: StandardWavefront OBJ (.obj) 967.86 kb
렌더: Standard
- 폴리곤:27948
- 버텍스:26468
- 애니메이티드:
- 텍스쳐드:
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Non-overlapping
- 조회:3523
- 날짜: 2021-06-30
- 아이템 ID:354326
the brachiosaur is one of the largest land animals of all times,
but not the largest dinosaur. it was surely one of the tallest,
and this one resembles the one in the movie jurassic park.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
clean topology;
mesh subdivision;
real world scale - around 15.5 m height;
large 8192 pixel diffuse, normal, bump and specular maps;
1483 animation frames;
complete rig and walking and erecting animations;
forward and spot on walking animation provided.
eye blinking;
muscle jiggle controllers.
naming convention;
layer management;
3ds max 2020 and 2017 native files;
max, fbx and obj formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
fbx and objformat notes:
the obj format only has the meshes and mapping coordinates - maps will appear in place.
it has no functioning rig, or animation or deformation.
the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other animations.
maps for obj and fbx model are inside max 2020 folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
final notes:
rendered and mapped according to default scanline renderer.
for even greater realism and image motion improvement another renderer can be used.
map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
other value adjustments in each map will depend on each software used, but i would recommend not to exagerate.
in 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
plus a few simple instructions when file is opened.
support is always available should you have any question or complaint.
프린트 준비: 아니오
더 보기but not the largest dinosaur. it was surely one of the tallest,
and this one resembles the one in the movie jurassic park.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
clean topology;
mesh subdivision;
real world scale - around 15.5 m height;
large 8192 pixel diffuse, normal, bump and specular maps;
1483 animation frames;
complete rig and walking and erecting animations;
forward and spot on walking animation provided.
eye blinking;
muscle jiggle controllers.
naming convention;
layer management;
3ds max 2020 and 2017 native files;
max, fbx and obj formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
fbx and objformat notes:
the obj format only has the meshes and mapping coordinates - maps will appear in place.
it has no functioning rig, or animation or deformation.
the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other animations.
maps for obj and fbx model are inside max 2020 folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
final notes:
rendered and mapped according to default scanline renderer.
for even greater realism and image motion improvement another renderer can be used.
map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
other value adjustments in each map will depend on each software used, but i would recommend not to exagerate.
in 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
plus a few simple instructions when file is opened.
support is always available should you have any question or complaint.
프린트 준비: 아니오
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다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
brachiosaur forever - 8k 3D 모델 fbx, max, max, obj, 발신 VirtualCreator
brachiosaur brachiosaurus rex trex dinosaur animal reptile jurassic park raptor triceratops stegosaur tyrannosaurus tyrannosaur이 아이템에 대한 코멘트 없음.