rayfire plugins fragmention wall on car 3D 모델

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- 이용 가능한 포맷: Autodesk 3DS MAX (.max) 20.74 MBAutodesk 3DS MAX (.max) 7.58 MBVideo (.avi) 15.25 MB
- 애니메이티드:
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- 프린트 준비:No
- 지오메트리:Polygonal
- 조회:3095
- 날짜: 2014-10-06
- 아이템 ID:87890
rayfire plug-ins fragmention wall on car plug-ins
in this file you can destroy a wall on a car with realistic collision and effects by rayfire 3dsmax plug-ins demo attached to the .max file , just install the plug-ins , activate it and run it as in the following image.
allows you to affect on objects in simulation by forces, space warps and mouse cursor. glue allows you to glue objects together and break connections between objects during simulation. several types of simulated objects: dynamic, static, kinematik, sleeping and dead.
•entropy bullet rigid body support via rayfire user interface. beta
•interactive demolition system. creates dynamic simulation and demolishes objects ingly to their material and collision strength. each fragment can be demolished further with proper amount of collision strength.
•cache object. allows to cache geometry and animation is single file to store it outside of scene.
•trace object. image tracing to fragments.
•fragmenter modifier. interactive realtime voronoi shatter modifier.
•voxels modifier. creates voxels using geometry volume.
•clusters modifier. groups simple fragments into more complex clusters.
•bomb helper. allows you to create all kinds of explosions.
•cracks modifier. animated 3d cracks inside refractive object.
•fragmentation types. irregular, uniform, voronoi, wood splinters, radial, bricks fragmentation types. ability to draw cuts over your objects by mouse.
•tesselation. makes flat voronoi inner faces tesselated and noisy.
•fragmentation by shapes. allows to use shapes as stensil to fragment objects. 프린트 준비: 아니오
더 보기in this file you can destroy a wall on a car with realistic collision and effects by rayfire 3dsmax plug-ins demo attached to the .max file , just install the plug-ins , activate it and run it as in the following image.
allows you to affect on objects in simulation by forces, space warps and mouse cursor. glue allows you to glue objects together and break connections between objects during simulation. several types of simulated objects: dynamic, static, kinematik, sleeping and dead.
•entropy bullet rigid body support via rayfire user interface. beta
•interactive demolition system. creates dynamic simulation and demolishes objects ingly to their material and collision strength. each fragment can be demolished further with proper amount of collision strength.
•cache object. allows to cache geometry and animation is single file to store it outside of scene.
•trace object. image tracing to fragments.
•fragmenter modifier. interactive realtime voronoi shatter modifier.
•voxels modifier. creates voxels using geometry volume.
•clusters modifier. groups simple fragments into more complex clusters.
•bomb helper. allows you to create all kinds of explosions.
•cracks modifier. animated 3d cracks inside refractive object.
•fragmentation types. irregular, uniform, voronoi, wood splinters, radial, bricks fragmentation types. ability to draw cuts over your objects by mouse.
•tesselation. makes flat voronoi inner faces tesselated and noisy.
•fragmentation by shapes. allows to use shapes as stensil to fragment objects. 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다운로드 rayfire plugins fragmention wall on car 3D 모델 max max avi 발신 rahman.najafian
rayfire plug-ins fragment wall on car destroy demolish wreck break down wreak havoc blow up burst detonate이 아이템에 대한 코멘트 없음.