Moped Gameready Rigged 低聚 3D 模型

- 可用的格式: Autodesk Maya (.mb / .ma) 1.52 MB
渲染: ArnoldBlender3D (.blend) 45.54 MB
渲染: CyclesUnreal Engine (.uasset) 32.24 MBAutodesk FBX (.fbx) 2.01 MBCollada (.dae) 1.81 MBAlembic (.abc) 1.99 MBGLB (.glb / .gltf) 6.49 MBImage Textures (.png) 26.55 MBUnity 3D (.unitypack) 28.68 MB
- 多边形:30536
- 顶点:31020
- 动画:No
- 纹理:
- 操纵:
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 人工智能培训:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:968
- 日期: 2025-03-15
- 项目 ID:562658
Lo/mid-poly 3D model of an old moped
- Game ready
- Convex collision meshes
- UV unwrapped
- Non-overlapping UVs
- PBR baked metal rough materials
- No n-gons
- Fully rigged, skinned, ready for animation
- Logical naming conventions and clear object structure
- Packed files
- Correct dimensions
While the Maya binary is the native file format for the model, the Blender file is packed and ready to use as well.
Packed asset files for Unreal 5 and Unity 6 included.
Convex collisions/colliders are applied to the model in the asset files.
Collision meshes inside Maya/Blender files are named using the Unreal UCX/UBX mesh prefix so the meshes are automatically aplied in Unreal when importing the model.
Only deforming bones in the rig since it's a gameready model.
Red joints/bones should be used for moving/grabbing and green joints for rotations.
All transparent materials like glass and the head/tail light materials are ready to use with no tinkering.
4096p textures, can be easily scaled down if needed.
打印准备: 否如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!