Moped Gameready Rigged Low-poly Modello 3D

- Formati disponibili: Autodesk Maya (.mb / .ma) 1.52 MB
Render: ArnoldBlender3D (.blend) 45.54 MB
Render: CyclesUnreal Engine (.uasset) 32.24 MBAutodesk FBX (.fbx) 2.01 MBCollada (.dae) 1.81 MBAlembic (.abc) 1.99 MBGLB (.glb / .gltf) 6.49 MBImage Textures (.png) 26.55 MBUnity 3D (.unitypack) 28.68 MB
- Pligoni:30536
- Vertici:31020
- Animato:No
- Textured:
- Rigged:
- Materiali:
- Low-poly:
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:
- AI Formazione:No
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:964
- Data: 2025-03-15
- ID Oggetto:562658
Lo/mid-poly 3D model of an old moped
- Game ready
- Convex collision meshes
- UV unwrapped
- Non-overlapping UVs
- PBR baked metal rough materials
- No n-gons
- Fully rigged, skinned, ready for animation
- Logical naming conventions and clear object structure
- Packed files
- Correct dimensions
While the Maya binary is the native file format for the model, the Blender file is packed and ready to use as well.
Packed asset files for Unreal 5 and Unity 6 included.
Convex collisions/colliders are applied to the model in the asset files.
Collision meshes inside Maya/Blender files are named using the Unreal UCX/UBX mesh prefix so the meshes are automatically aplied in Unreal when importing the model.
Only deforming bones in the rig since it's a gameready model.
Red joints/bones should be used for moving/grabbing and green joints for rotations.
All transparent materials like glass and the head/tail light materials are ready to use with no tinkering.
4096p textures, can be easily scaled down if needed.
Stampa Pronta: NoSe hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!