multifunctional medieval center 3D 模型

$
20.00
- 可用的格式: Autodesk FBX (.fbx) 3.13 MB
渲染: CoronaAutodesk 3DS MAX (.max) 3.49 MB
渲染: CoronaImage Textures (.jpg) 108.79 MB
- 多边形:63 508
- 顶点:64 219
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:No
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:No
- 几何:Subdiv
- 包装 UVs:Mixed
- 日期:1992
- 日期: 2020-02-29
- 项目 ID:278182
multifunctional medieval center: barber shop, laundry, knight's reception (once) , etc.
https://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is better to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 打印准备: 否
阅读更多https://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is better to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
multifunctional medieval center 3D 模型 fbx, max, jpg, 从 AntonyLadur
medieval old house tavern barber laundry knights linen rags awning tile plaster stone wizart没有对这一项目的评论。