multifunctional medieval center 3D Modell

$
20.00
- Verfügbare Formate: Autodesk FBX (.fbx) 3.13 MB
Render: CoronaAutodesk 3DS MAX (.max) 3.49 MB
Render: CoronaImage Textures (.jpg) 108.79 MB
- Polygone:63 508
- Eckpunkte:64 219
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:
- Low-poly:No
- Sammlung:No
- UVW mapping:
- Plugins Used:No
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- PBR:No
- Geometrie:Subdiv
- Unwrapped UVs:Mixed
- Betrachter:1982
- Datum: 2020-02-29
- Artikel-ID:278182
multifunctional medieval center: barber shop, laundry, knight's reception (once) , etc.
https://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is better to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 Druckfertige: Nein
Mehr lesenhttps://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is better to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 Druckfertige: Nein
Sie brauchen mehr Formate?
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Download multifunctional medieval center 3D Modell fbx max jpg Von AntonyLadur
medieval old house tavern barber laundry knights linen rags awning tile plaster stone wizartEs gibt keine Kommentare zu diesem Artikel.