multifunctional medieval center 3D 모델

HALLOWEEN
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가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: Autodesk FBX (.fbx) 3.13 MB
렌더: CoronaAutodesk 3DS MAX (.max) 3.49 MB
렌더: CoronaImage Textures (.jpg) 108.79 MB
- 폴리곤:63 508
- 버텍스:64 219
- 애니메이티드:No
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- 지오메트리:Subdiv
- 언래핑 된 UVs:Mixed
- 조회:2078
- 날짜: 2020-02-29
- 아이템 ID:278182
multifunctional medieval center: barber shop, laundry, knight's reception (once) , etc.
https://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is ***ter to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 프린트 준비: 아니오
더 보기https://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is ***ter to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
multifunctional medieval center 3D 모델 fbx, max, jpg, 발신 AntonyLadur
medieval old house tavern barber laundry knights linen rags awning tile plaster stone wizart이 아이템에 대한 코멘트 없음.