multifunctional medieval center 3Dモデル

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- 利用可能フォーマット: Autodesk FBX (.fbx) 3.13 MB
レンダー: CoronaAutodesk 3DS MAX (.max) 3.49 MB
レンダー: CoronaImage Textures (.jpg) 108.79 MB
- 多角形:63 508
- 頂点:64 219
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:No
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:No
- ジオメトリ:Subdiv
- 展開済 UVs:Mixed
- ビュー:2071
- 日付: 2020-02-29
- アイテム ID:278182
multifunctional medieval center: barber shop, laundry, knight's reception (once) , etc.
https://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is ***ter to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 印刷 準備: いいえ
詳細を読むhttps://www.behance.net/gallery/89926769/medieval-village
the model was created for smoothing. in order to avoid textural stretch marks (they are not noticeable) in later versions of 3ds max, it is ***ter to use the opensubdiv anti-aliasing modifier. in the modifier settings in opensubdiv control - uv boundary, select smooth (edge & corner). a simplified material was created for export to the fbx file, because composite materials could cause errors when importing to a new scene. therefore, when opening fbx in a new scene, we immediately add the full material. the full material file and all textures are located next to the model. if necessary, you may need to adjust the paths to the textures using asset tracking.
to repeat the curvature of objects, as in the preview, you should apply the noise modifier to the object_for_noise element with the settings specified in the archive.
corona multimap was used to create the material for the hung fabric. the result on renderers may differ.
texture resolution from 330 to 8192 px
number of polygons without smoothing
polys 63 508
verts 64 219
corona renderer 3 印刷 準備: いいえ
フォーマットが必要ですか?
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
multifunctional medieval center 3Dモデル fbx, max, jpg, から AntonyLadur
medieval old house tavern barber laundry knights linen rags awning tile plaster stone wizartこのアイテムにコメントはありません。