Plate-forme de personnage humanoïde pour mixeur Modèles 3D Gratuits

$
0.00 USD
- Demander l'assistance produit
- Formats disponibles:
- ID de produit:333760
- Date: 2021-01-29
- Animé:No
- Textures:No
- Installé:
- Matériaux:No
- Bas-poly:No
- Collection:No
- cartographie UVW:No
- Plugins Utilisé:
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- Géométrie:Polygonal
- UVs non enveloppés:Unknown
- Vus:6895
Description
a complete humanoid rig for blender, made to work specially with game engines in mind. it can be used for games, animations, posing, etc., from cartoon to realistic projects.features:
- total bones: 547 bones (131 deform bones);
- constraints/drivers-based rig;
- control bones with custom widgets;
- includes a face rig;
- legs/arms ik/fk toggle;
- allows extreme stretching;
- ik parenting to different bones;
- head/neck/spine auto-follow toggle;
- bones separated by layers;
- “meta-bones” to streamline rig setup;
- built-in script to toggle layers/auto adjust rig to meta-bones;
- quickly export to any format, no need to change bones parenting;
- game engines support (tested with unity, unreal. not fully tested with godot);
updates from version 2.0:
- some major known issues fixed;
- added new functions (fk support, ik stretching toggle, ik parenting toggle);
- added a fully commented script for easily control/modify the rig;
- simplified hips/pelvis bones setup;
- a more robust rig in general, with drivers setup for various things and a more complex hand/feet setup;
- bones-based interface, easy to access and animate;
updates from hotfix 2.01
- head/neck/spine follow functions fixed (some bones were added because of this);
- “referenceerror: structrna of type object has been removed
file formats: .blend(blender 2.91)
this rig is only compatible with blender. it will not work with any other 3d software.
the additional downloads include a quick guide and a copy of the script for the rig.
make sure to turn on “auto run python scripts” for the script to run properly. Prêt à imprimer: Non
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