Texas Instruments Scientific Calculator Bas-poly Modèle 3D

$
5.00
- Formats disponibles: Image Textures (.png) 19.19 MBBlender3D (.blend) 19.60 MBAutodesk FBX (.fbx) 1.14 MBGLB (.glb / .gltf) 19.64 MBWavefront OBJ (.obj) 601.58 kb
- Polygones:14000
- Sommets:18000
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- Géométrie:Polygonal
- UVs non enveloppés:Mixed
- Vus:2169
- Date: 2022-05-31
- ID de produit:400357
A 3D model of a scientific calculator manufactured by Texas Instruments. Created and textured by me in Blender.
Flat surfaces are made in n-gons but the model was successfully tested in Unity. It is relatively low-poly (18.000 verts and 14.000 faces).
Formats: BLEND, FBX, OBJ, GLTF. Prêt à imprimer: Non
En savoir plusFlat surfaces are made in n-gons but the model was successfully tested in Unity. It is relatively low-poly (18.000 verts and 14.000 faces).
Formats: BLEND, FBX, OBJ, GLTF. Prêt à imprimer: Non
Avez besoin de plus de formats?
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
That’s a solid model! Scientific calculators like the ones from Texas Instruments have a clean, recognizable layout — perfect for both visual accuracy and usability in a 3D scene. It actually reminded me of working with the Triads Calculator, which has a similar focus on clarity and function, just in a digital form. Whether it's a physical model or a web tool, getting the details right really makes the experience more authentic. Great work bringing that into Blender and Unity!