allenby beardsley 3D 모델

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가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: Blender3D (.blend) 29.34 MB
렌더: Cycles
- 폴리곤:64564
- 버텍스:64628
- 애니메이티드:No
- 텍스쳐드:
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Unknown
- 조회:7145
- 날짜: 2019-10-04
- 아이템 ID:258275
rigged model of allenby beardsley, from the gdam series. the download is a zipped file containing 1 blender file of mesh and rigs, 1 blender file of meshes only, 1 obj file and several textures that the meshes have been mapped to.
objects are separated into the following main groups
main body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairbase, hairback, eye_l (shapekeys included) and eye_r (shapekeys included)
casual wear (mask_outfit and mask_gloves should be enabled on the body object for best results): body_outfit, belt, gloves, jacket, necklace, shoes.
gundam suit (mask_gundamsuit should be enabled on the body object for best results): body_gundamsuit, bow, padsandbands.
all objects have subdivision modifier on them with division level set to 1. the polycount outlined under technical details is also based on subdivision level 1. you can freely set the division level to what looks best to you.
blender model is rigged using blenrig. model is posed using controls in biped_blenrig_allenby and facial expressions are affected by shape keys on objects except for the tongue which has its own bone controls.
each object is uv mapped to a texture (in png format) included in the file. 프린트 준비: 아니오
더 보기objects are separated into the following main groups
main body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairbase, hairback, eye_l (shapekeys included) and eye_r (shapekeys included)
casual wear (mask_outfit and mask_gloves should be enabled on the body object for best results): body_outfit, belt, gloves, jacket, necklace, shoes.
gundam suit (mask_gundamsuit should be enabled on the body object for best results): body_gundamsuit, bow, padsandbands.
all objects have subdivision modifier on them with division level set to 1. the polycount outlined under technical details is also based on subdivision level 1. you can freely set the division level to what looks best to you.
blender model is rigged using blenrig. model is posed using controls in biped_blenrig_allenby and facial expressions are affected by shape keys on objects except for the tongue which has its own bone controls.
each object is uv mapped to a texture (in png format) included in the file. 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
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