Architectural Debris 로우 폴리곤 3D 모델

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- 이용 가능한 포맷: Blender3D (.blend) 27.34 MB
렌더: CyclesAutodesk FBX (.fbx) 28.43 MBAutodesk AutoCAD (.dwg) 759.44 kbAutodesk ArchiCAD (.dxf) 776.30 kb
- 폴리곤:529000
- 버텍스:597000
- 애니메이티드:No
- 텍스쳐드:No
- 리그드:No
- 재료:
- 로우 폴리곤:
- 컬렉션:
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Overlapping
- 조회:2377
- 날짜: 2023-01-07
- 아이템 ID:429963
Architectural Debris is collection of effectivepoly placeholders for quick filling interior scene.
Scene was created to give an answer to a question - what can be placed into interior scene?
Every placeholder represents average size of natural objects frequently used for interior visualisation.
82Mb blend
30Mb fbx
380 objects, 600 000 vertices, about 1 million triangles, 100% quads for entire scene.
Collection in nice for
= Architectural prototyping and design.
= Distant, massive or quick visualisation.
= Realtime/VR.
Object names contains definition name, mesh names contains size in millimeters.
Metric scale, human's silhouettes and planes 1m2 and 1ft2 was placed for comparsion and proper scaling.
(man - 1700 mm height, boy - 1340 mm)
Everything is unwrapped, UV's are relative, so Texel Density Checker addon can be used to equalize texels.
Materails are temporal and begins from MM_ prefix, so they can be easily found in scene and replaced with needed.
No textures, except unique checker map. 프린트 준비: 아니오
더 보기Scene was created to give an answer to a question - what can be placed into interior scene?
Every placeholder represents average size of natural objects frequently used for interior visualisation.
82Mb blend
30Mb fbx
380 objects, 600 000 vertices, about 1 million triangles, 100% quads for entire scene.
Collection in nice for
= Architectural prototyping and design.
= Distant, massive or quick visualisation.
= Realtime/VR.
Object names contains definition name, mesh names contains size in millimeters.
Metric scale, human's silhouettes and planes 1m2 and 1ft2 was placed for comparsion and proper scaling.
(man - 1700 mm height, boy - 1340 mm)
Everything is unwrapped, UV's are relative, so Texel Density Checker addon can be used to equalize texels.
Materails are temporal and begins from MM_ prefix, so they can be easily found in scene and replaced with needed.
No textures, except unique checker map. 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
Architectural Debris 3D 모델 blend, fbx, dwg, dxf, 발신 1DInc
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