bmw m4 dtm 2014 - 2015 3D 모델

$
111.00
가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: 3D Studio (.3ds) 6.27 MBBlender3D (.blend) 10.18 MBLightwave 3D (.lwo / lws) 6.14 MBAutodesk FBX (.fbx) 8.93 MBWavefront OBJ (.obj) 6.33 MB
- 폴리곤:222228
- 버텍스:231666
- 애니메이티드:No
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Mixed
- 조회:1948
- 날짜: 2015-06-29
- 아이템 ID:100820
*** m4 dtm 2014/2015 racecar
design / racedriver - marco wittmann
*********************************************************************************
* *
* *
* thank you for your interest - best regards neubi3d *
* *
* *
*********************************************************************************
the actual season racecar of the *** m4 dtm 2014/2015.
quality details on frontlights, backlights, breaks, wheels, car body, mirror, spoiler, mono****.
quality 3d model by neubi3d.
original object created with blender3d 2.74
the blendfile is the original with all regular settings for textures, uv-map,
material nodes and render settings.
the textures find in seperate directory for detail read the discription.
the textures switched simply with reloaded to another racecar/driver design.
car texture 4000x4000 - *** m4 dtm > 32bit png
carbon texture 176x168 - > 32bit png
tire bumpmap texture 4368x600 - > 32bit png
tire color texture 4368x600 - > 32bit png
all files 100% ok, tested with re-import to blender3d.
the autodesk .obj and .fbx files testet with the autodesk fbx-viewer programm (see image).
all high quality images rendered with blender cycles gpu engine with the sub-div level 1.
the .3ds metric dimension are not the metric original from .blend file
data from blendfile:
verts - 231.666
faces - 222.822
tris - 445.394 프린트 준비: 아니오
더 보기design / racedriver - marco wittmann
*********************************************************************************
* *
* *
* thank you for your interest - best regards neubi3d *
* *
* *
*********************************************************************************
the actual season racecar of the *** m4 dtm 2014/2015.
quality details on frontlights, backlights, breaks, wheels, car body, mirror, spoiler, mono****.
quality 3d model by neubi3d.
original object created with blender3d 2.74
the blendfile is the original with all regular settings for textures, uv-map,
material nodes and render settings.
the textures find in seperate directory for detail read the discription.
the textures switched simply with reloaded to another racecar/driver design.
car texture 4000x4000 - *** m4 dtm > 32bit png
carbon texture 176x168 - > 32bit png
tire bumpmap texture 4368x600 - > 32bit png
tire color texture 4368x600 - > 32bit png
all files 100% ok, tested with re-import to blender3d.
the autodesk .obj and .fbx files testet with the autodesk fbx-viewer programm (see image).
all high quality images rendered with blender cycles gpu engine with the sub-div level 1.
the .3ds metric dimension are not the metric original from .blend file
data from blendfile:
verts - 231.666
faces - 222.822
tris - 445.394 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
bmw m4 dtm 2014 - 2015 3D 모델 3ds, blend, lwo, fbx, obj, 발신 RaceM3D
bmw dtm m4 marco wittmann race racecar germany german motorsport europa fia 2014 2015 tourenwagen touring sportcar이 아이템에 대한 코멘트 없음.