scifi robot 로우 폴리곤 3D 모델

$
99.00
가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: Autodesk FBX (.fbx) 1.10 MB
렌더: Key Shot 6Wavefront OBJ (.obj) 631.56 kb
렌더: Key Shot 6Image Textures (.png) 4.97 MB
렌더: Key Shot 6Image Textures (.png) 292.12 MB
렌더: Key Shot 6
- 폴리곤:20.032
- 버텍스:19.092
- 애니메이티드:No
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Overlapping
- 조회:2880
- 날짜: 2017-10-04
- 아이템 ID:163465
i would like to mention that:
the mesh in the file does have the other arm and leg, those have been deleted and mirrored just to save texture space
_ this concept is my original work, and everything i sell on this site won't be shared for other sakes in any way.
the robot hasn't been used in any game before.
*** character & file type***
available in:
obj
fbx
*** geometry ***
lowpoly with good topology in, 3ds max 2016, almost(20k polys)
*** maps & material ***
- diffuse
- emissive
ao
roughness
metallic
normal maps
at (2048x2048 each):
i packed the ao, roughness and metallic in one channel to save texture space
i used metallic roughness method with direct x format so that its compatible with unreal engine 4
*** render ***
i used substance painter for the render images above(i ray)
*** rigging & animation ***
though i didn't ring this character i prepared the topology to deform properly in the knees area
i used a combination from zbrush and 3ds max to create this particular model, and i used substance painter for texturing. it´s prepared to be used in a game engine like unreal engine 4, i'm not sure if its compatible to be used in unity because used the direct x format. 프린트 준비: 아니오
더 보기the mesh in the file does have the other arm and leg, those have been deleted and mirrored just to save texture space
_ this concept is my original work, and everything i sell on this site won't be shared for other sakes in any way.
the robot hasn't been used in any game before.
*** character & file type***
available in:
obj
fbx
*** geometry ***
lowpoly with good topology in, 3ds max 2016, almost(20k polys)
*** maps & material ***
- diffuse
- emissive
ao
roughness
metallic
normal maps
at (2048x2048 each):
i packed the ao, roughness and metallic in one channel to save texture space
i used metallic roughness method with direct x format so that its compatible with unreal engine 4
*** render ***
i used substance painter for the render images above(i ray)
*** rigging & animation ***
though i didn't ring this character i prepared the topology to deform properly in the knees area
i used a combination from zbrush and 3ds max to create this particular model, and i used substance painter for texturing. it´s prepared to be used in a game engine like unreal engine 4, i'm not sure if its compatible to be used in unity because used the direct x format. 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
scifi robot 3D 모델 fbx, obj, png, png, 발신 danny.eiad3D
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