scifi robot Low-poly 3D Modell

$
99.00
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- Verfügbare Formate: Autodesk FBX (.fbx) 1.10 MB
Render: Key Shot 6Wavefront OBJ (.obj) 631.56 kb
Render: Key Shot 6Image Textures (.png) 4.97 MB
Render: Key Shot 6Image Textures (.png) 292.12 MB
Render: Key Shot 6
- Polygone:20.032
- Eckpunkte:19.092
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:
- Low-poly:
- Sammlung:No
- UVW mapping:
- Plugins Used:No
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- Geometrie:Polygonal
- Unwrapped UVs:Overlapping
- Betrachter:2883
- Datum: 2017-10-04
- Artikel-ID:163465
i would like to mention that:
the mesh in the file does have the other arm and leg, those have been deleted and mirrored just to save texture space
_ this concept is my original work, and everything i sell on this site won't be shared for other sakes in any way.
the robot hasn't been used in any game before.
*** character & file type***
available in:
obj
fbx
*** geometry ***
lowpoly with good topology in, 3ds max 2016, almost(20k polys)
*** maps & material ***
- diffuse
- emissive
ao
roughness
metallic
normal maps
at (2048x2048 each):
i packed the ao, roughness and metallic in one channel to save texture space
i used metallic roughness method with direct x format so that its compatible with unreal engine 4
*** render ***
i used substance painter for the render images above(i ray)
*** rigging & animation ***
though i didn't ring this character i prepared the topology to deform properly in the knees area
i used a combination from zbrush and 3ds max to create this particular model, and i used substance painter for texturing. it´s prepared to be used in a game engine like unreal engine 4, i'm not sure if its compatible to be used in unity because used the direct x format. Druckfertige: Nein
Mehr lesenthe mesh in the file does have the other arm and leg, those have been deleted and mirrored just to save texture space
_ this concept is my original work, and everything i sell on this site won't be shared for other sakes in any way.
the robot hasn't been used in any game before.
*** character & file type***
available in:
obj
fbx
*** geometry ***
lowpoly with good topology in, 3ds max 2016, almost(20k polys)
*** maps & material ***
- diffuse
- emissive
ao
roughness
metallic
normal maps
at (2048x2048 each):
i packed the ao, roughness and metallic in one channel to save texture space
i used metallic roughness method with direct x format so that its compatible with unreal engine 4
*** render ***
i used substance painter for the render images above(i ray)
*** rigging & animation ***
though i didn't ring this character i prepared the topology to deform properly in the knees area
i used a combination from zbrush and 3ds max to create this particular model, and i used substance painter for texturing. it´s prepared to be used in a game engine like unreal engine 4, i'm not sure if its compatible to be used in unity because used the direct x format. Druckfertige: Nein
Sie brauchen mehr Formate?
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
scifi robot 3D Modell fbx, obj, png, png, Von danny.eiad3D
robot tps fps sci-fi character ue4Es gibt keine Kommentare zu diesem Artikel.