Sofa 3D 모델

$
5.00
- 이용 가능한 포맷: Autodesk FBX (.fbx) 783.25 kbWavefront OBJ (.obj) 723.95 kbImage Textures (.png) 38.67 MB3D Studio (.3ds) 268.27 kbBlender3D (.blend) 125.93 kb
렌더: Cycles
- 폴리곤:23454
- 버텍스:23724
- 애니메이티드:No
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- PBR:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Unknown
- 조회:2505
- 날짜: 2017-06-25
- 아이템 ID:152574
modeled after my own living room's sofa.
modeled entirely in blender 2.78 in cycles render.
the obj, fbx, and 3ds files were exported using blender's software.
external texture files included in a separate archive. the texture includes the original color png and bump maps for said texture (normal, occlusion, displacement,and specularity). if you have trouble with bump mapping for any reason, i implore you to check out blenderguru on youtube for his tutorials on the subject. however, the mapping has already been done in the blender project. the nodes for the material have been placed in expandable node groups for each mesh. the resolution for the texture pngs are 3000x3000.
note that above the armrests on both the right and the left sits an additional mesh. i needed another top mesh in order to point the lines of fabric in the proper direction (namely horizontal) without affecting the direction on the sides of the armrest. this would allow me to present the couch closer to how it looks in real life. the additional meshes on top are essentially the top faces of the original armrest meshes.
there is a mixture of subdivision modifiers on most meshes. but i chose muti-resolution modifiers for the three top cushions.
specs:
polygons: 23,454
vertices: 23,724
tris: 46,908
objects: 18
if there are any questions, problems, or general concerns, please feel free to email me at parkerstanfield06@yahoo.com 프린트 준비: 아니오
더 보기modeled entirely in blender 2.78 in cycles render.
the obj, fbx, and 3ds files were exported using blender's software.
external texture files included in a separate archive. the texture includes the original color png and bump maps for said texture (normal, occlusion, displacement,and specularity). if you have trouble with bump mapping for any reason, i implore you to check out blenderguru on youtube for his tutorials on the subject. however, the mapping has already been done in the blender project. the nodes for the material have been placed in expandable node groups for each mesh. the resolution for the texture pngs are 3000x3000.
note that above the armrests on both the right and the left sits an additional mesh. i needed another top mesh in order to point the lines of fabric in the proper direction (namely horizontal) without affecting the direction on the sides of the armrest. this would allow me to present the couch closer to how it looks in real life. the additional meshes on top are essentially the top faces of the original armrest meshes.
there is a mixture of subdivision modifiers on most meshes. but i chose muti-resolution modifiers for the three top cushions.
specs:
polygons: 23,454
vertices: 23,724
tris: 46,908
objects: 18
if there are any questions, problems, or general concerns, please feel free to email me at parkerstanfield06@yahoo.com 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
Sofa 3D 모델 fbx, obj, png, 3ds, blend, 발신 astepfromthewhiteroom
sofa couch livingroom brown furniture interior family warm fabric lounge이 아이템에 대한 코멘트 없음.