Sofa 3D Model

$
5.00
- Available formats: Autodesk FBX (.fbx) 783.25 kbWavefront OBJ (.obj) 723.95 kbImage Textures (.png) 38.67 MB3D Studio (.3ds) 268.27 kbBlender3D (.blend) 125.93 kb
Render: Cycles
- Polygons:23454
- Vertices:23724
- Animated:No
- Textured:
- Rigged:No
- Materials:
- Low-poly:No
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:No
- Geometry:Polygonal
- Unwrapped UVs:Unknown
- Views:2501
- Date: 2017-06-25
- Item ID:152574
modeled after my own living room's sofa.
modeled entirely in blender 2.78 in cycles render.
the obj, fbx, and 3ds files were exported using blender's software.
external texture files included in a separate archive. the texture includes the original color png and bump maps for said texture (normal, occlusion, displacement,and specularity). if you have trouble with bump mapping for any reason, i implore you to check out blenderguru on youtube for his tutorials on the subject. however, the mapping has already been done in the blender project. the nodes for the material have been placed in expandable node groups for each mesh. the resolution for the texture pngs are 3000x3000.
note that above the armrests on both the right and the left sits an additional mesh. i needed another top mesh in order to point the lines of fabric in the proper direction (namely horizontal) without affecting the direction on the sides of the armrest. this would allow me to present the couch closer to how it looks in real life. the additional meshes on top are essentially the top faces of the original armrest meshes.
there is a mixture of subdivision modifiers on most meshes. but i chose muti-resolution modifiers for the three top cushions.
specs:
polygons: 23,454
vertices: 23,724
tris: 46,908
objects: 18
if there are any questions, problems, or general concerns, please feel free to email me at parkerstanfield06@yahoo.com Print Ready: No
Read moremodeled entirely in blender 2.78 in cycles render.
the obj, fbx, and 3ds files were exported using blender's software.
external texture files included in a separate archive. the texture includes the original color png and bump maps for said texture (normal, occlusion, displacement,and specularity). if you have trouble with bump mapping for any reason, i implore you to check out blenderguru on youtube for his tutorials on the subject. however, the mapping has already been done in the blender project. the nodes for the material have been placed in expandable node groups for each mesh. the resolution for the texture pngs are 3000x3000.
note that above the armrests on both the right and the left sits an additional mesh. i needed another top mesh in order to point the lines of fabric in the proper direction (namely horizontal) without affecting the direction on the sides of the armrest. this would allow me to present the couch closer to how it looks in real life. the additional meshes on top are essentially the top faces of the original armrest meshes.
there is a mixture of subdivision modifiers on most meshes. but i chose muti-resolution modifiers for the three top cushions.
specs:
polygons: 23,454
vertices: 23,724
tris: 46,908
objects: 18
if there are any questions, problems, or general concerns, please feel free to email me at parkerstanfield06@yahoo.com Print Ready: No
Need more formats?
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
Sofa 3D Model fbx, obj, png, 3ds, blend, from astepfromthewhiteroom
sofa couch livingroom brown furniture interior family warm fabric loungeThere are no comments for this item.