comb 3D 模型

$12.00
- 可用的格式: Autodesk Maya (.mb / .ma) 1.99 MBAutodesk Maya (.mb / .ma) 6.48 MBAutodesk FBX (.fbx) 355.93 kbBlender3D (.blend) 448.56 kbWavefront OBJ (.obj) 224.72 kbStereolithography (.stl) 245.74 kbAutodesk Maya (.mb / .ma) 193.19 kb
- 多边形:4940
- 顶点:4940
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:No
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:No
- 几何:Subdiv
- 包装 UVs:Non-overlapping
- 日期:2434
- 日期: 2020-11-28
- 项目 ID:323965
photo-realistic tortoiseshell texture comb made to correct scale!
all made out of one clean polygon mesh!
blender version: 2.90.1
cycles render: 128 samples
denoising: intel denoiser
units: centimeters
colour management: filmic
dimensions: length 15cm, hight 2.8cm, thickness 3.54mm
subdevisons: 0
polygons: 4940
vertices: 4940
subdevisons: 2
polygons: 79024
vertices: 79026
formats included
blend-native, subsurf is the only modifier! not applied in blender file obj, 3ds, fbx and stl no subdivisions applied!
extra information
for the, tortoiseshell effect i have used a volume absorption node! with the principled bsdf shader to achieve to correct colour effect! color, hex: f9b010, the wave effect was procedurally generated and baked onto a base colour map! that’s why a uv map was produced for it to work!
the uv map also opens up the opportunity to easily apply your own textures!
see principled bsdf shader setup in images 打印准备: 否
阅读更多all made out of one clean polygon mesh!
blender version: 2.90.1
cycles render: 128 samples
denoising: intel denoiser
units: centimeters
colour management: filmic
dimensions: length 15cm, hight 2.8cm, thickness 3.54mm
subdevisons: 0
polygons: 4940
vertices: 4940
subdevisons: 2
polygons: 79024
vertices: 79026
formats included
blend-native, subsurf is the only modifier! not applied in blender file obj, 3ds, fbx and stl no subdivisions applied!
extra information
for the, tortoiseshell effect i have used a volume absorption node! with the principled bsdf shader to achieve to correct colour effect! color, hex: f9b010, the wave effect was procedurally generated and baked onto a base colour map! that’s why a uv map was produced for it to work!
the uv map also opens up the opportunity to easily apply your own textures!
see principled bsdf shader setup in images 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
下载 comb 3D 模型 mb mb fbx blend obj stl mb 从 Roboart
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