comb 3Dモデル

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- 利用可能フォーマット: Autodesk Maya (.mb / .ma) 1.99 MBAutodesk Maya (.mb / .ma) 6.48 MBAutodesk FBX (.fbx) 355.93 kbBlender3D (.blend) 448.56 kbWavefront OBJ (.obj) 224.72 kbStereolithography (.stl) 245.74 kbAutodesk Maya (.mb / .ma) 193.19 kb
- 多角形:4940
- 頂点:4940
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:No
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:No
- ジオメトリ:Subdiv
- 展開済 UVs:Non-overlapping
- ビュー:2477
- 日付: 2020-11-28
- アイテム ID:323965
photo-realistic tortoiseshell texture comb made to correct scale!
all made out of one clean polygon mesh!
blender version: 2.90.1
cycles render: 128 samples
denoising: intel denoiser
units: centimeters
colour management: filmic
dimensions: length 15cm, hight 2.8cm, thickness 3.54mm
subdevisons: 0
polygons: 4940
vertices: 4940
subdevisons: 2
polygons: 79024
vertices: 79026
formats included
blend-native, subsurf is the only modifier! not applied in blender file obj, 3ds, fbx and stl no subdivisions applied!
extra information
for the, tortoiseshell effect i have used a volume absorption node! with the principled bsdf shader to achieve to correct colour effect! color, hex: f9b010, the wave effect was procedurally generated and baked onto a base colour map! that’s why a uv map was produced for it to work!
the uv map also opens up the opportunity to easily apply your own textures!
see principled bsdf shader setup in images 印刷 準備: いいえ
詳細を読むall made out of one clean polygon mesh!
blender version: 2.90.1
cycles render: 128 samples
denoising: intel denoiser
units: centimeters
colour management: filmic
dimensions: length 15cm, hight 2.8cm, thickness 3.54mm
subdevisons: 0
polygons: 4940
vertices: 4940
subdevisons: 2
polygons: 79024
vertices: 79026
formats included
blend-native, subsurf is the only modifier! not applied in blender file obj, 3ds, fbx and stl no subdivisions applied!
extra information
for the, tortoiseshell effect i have used a volume absorption node! with the principled bsdf shader to achieve to correct colour effect! color, hex: f9b010, the wave effect was procedurally generated and baked onto a base colour map! that’s why a uv map was produced for it to work!
the uv map also opens up the opportunity to easily apply your own textures!
see principled bsdf shader setup in images 印刷 準備: いいえ
フォーマットが必要ですか?
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
comb 3Dモデル mb, mb, fbx, blend, obj, stl, mb, から Roboart
comb hair accessory hairdresser barber hairstyle plastic fashion styling salon tortoiseshellこのアイテムにコメントはありません。