comb Model 3D

$12.00
- Format yang tersedia: Autodesk Maya (.mb / .ma) 1.99 MBAutodesk Maya (.mb / .ma) 6.48 MBAutodesk FBX (.fbx) 355.93 kbBlender3D (.blend) 448.56 kbWavefront OBJ (.obj) 224.72 kbStereolithography (.stl) 245.74 kbAutodesk Maya (.mb / .ma) 193.19 kb
- Poligon:4940
- Sudut:4940
- Animasi:No
- Bertekstur:
- Dimanipulasi:No
- Material:
- Low-poly:No
- Koleksi:No
- Pemetaan UVW:
- Plugin Digunakan:No
- Siap Cetak:No
- Pindai 3D:No
- Konten Dewasa:No
- PBR:No
- Geometri:Subdiv
- Unwrapped UVs:Non-overlapping
- Tampilan:2437
- Tanggal: 2020-11-28
- ID Barang:323965
photo-realistic tortoiseshell texture comb made to correct scale!
all made out of one clean polygon mesh!
blender version: 2.90.1
cycles render: 128 samples
denoising: intel denoiser
units: centimeters
colour management: filmic
dimensions: length 15cm, hight 2.8cm, thickness 3.54mm
subdevisons: 0
polygons: 4940
vertices: 4940
subdevisons: 2
polygons: 79024
vertices: 79026
formats included
blend-native, subsurf is the only modifier! not applied in blender file obj, 3ds, fbx and stl no subdivisions applied!
extra information
for the, tortoiseshell effect i have used a volume absorption node! with the principled bsdf shader to achieve to correct colour effect! color, hex: f9b010, the wave effect was procedurally generated and baked onto a base colour map! that’s why a uv map was produced for it to work!
the uv map also opens up the opportunity to easily apply your own textures!
see principled bsdf shader setup in images Siap Cetak: Tidak
Baca lebih lanjutall made out of one clean polygon mesh!
blender version: 2.90.1
cycles render: 128 samples
denoising: intel denoiser
units: centimeters
colour management: filmic
dimensions: length 15cm, hight 2.8cm, thickness 3.54mm
subdevisons: 0
polygons: 4940
vertices: 4940
subdevisons: 2
polygons: 79024
vertices: 79026
formats included
blend-native, subsurf is the only modifier! not applied in blender file obj, 3ds, fbx and stl no subdivisions applied!
extra information
for the, tortoiseshell effect i have used a volume absorption node! with the principled bsdf shader to achieve to correct colour effect! color, hex: f9b010, the wave effect was procedurally generated and baked onto a base colour map! that’s why a uv map was produced for it to work!
the uv map also opens up the opportunity to easily apply your own textures!
see principled bsdf shader setup in images Siap Cetak: Tidak
Perlu lebih banyak format?
Jika Anda membutuhkan format yang berbeda, silakan buka Tiket Dukungan baru dan minta itu. Kita dapat mengonversi model 3D menjadi: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kami tidak mengonversi adegan 3d dan format seperti .step, .iges, .stp, .sldprt.!
Jika Anda membutuhkan format yang berbeda, silakan buka Tiket Dukungan baru dan minta itu. Kita dapat mengonversi model 3D menjadi: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kami tidak mengonversi adegan 3d dan format seperti .step, .iges, .stp, .sldprt.!
Unduh comb Model 3D mb mb fbx blend obj stl mb Dari Roboart
comb hair accessory hairdresser barber hairstyle plastic fashion styling salon tortoiseshellTidak ada komentar untuk item ini.