natasha evans Modelo 3D

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- Formatos disponibles: Blender3D (.blend) 60.33 MB
Render: Cycles
- Polígonos:18,929
- Vértices:19,168
- Animados:No
- Texturas:
- Articulados:
- Materiales:
- Low-poly:No
- Colección:No
- Mapas UVW:
- Plugins Usados:No
- Listo para Imprimir:No
- 3D Scan:No
- Para adultos:No
- PBR:
- Geometría:Subdiv
- Desenvolver UVs:Non-overlapping
- Vistas:2809
- Fecha: 2021-06-20
- ID de artículo:353355
**3d model of an female lynx made in blender (.blend) that i named natasha. rig , hair and fur only in blender, other formats only model mesh**
===================================textures=====================================
*body texture: 2048x2048
*head texture: 2048x2048
*eye resolution: 2756x2756
======================================normalmaps================================
mappings applied to tongue, nose, eyes, jaw , mouth inside (normal map, heitgh, roughness map)
===================================rig=======================================
the model has rig (using b-bones) with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
==================================model========================================
mesh: ( body , eyes , tonque , teeth and clothes )
body polygons: 10058
polygons of all clothes : 9072
====================================render======================================
the model is being rendered in cycles (with some post processing settings)
======================================fur=======================================
the model contains 16 fur divisions ( hair particle system )
(body , head , eyes , tail , hair etc...)
========================================formats================================
the model is native to blender 3.0 and other formats like ( .fbx .obj .stl .dae )
**just remembering rig,fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me** Listo para Imprimir: No
Leer más===================================textures=====================================
*body texture: 2048x2048
*head texture: 2048x2048
*eye resolution: 2756x2756
======================================normalmaps================================
mappings applied to tongue, nose, eyes, jaw , mouth inside (normal map, heitgh, roughness map)
===================================rig=======================================
the model has rig (using b-bones) with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
==================================model========================================
mesh: ( body , eyes , tonque , teeth and clothes )
body polygons: 10058
polygons of all clothes : 9072
====================================render======================================
the model is being rendered in cycles (with some post processing settings)
======================================fur=======================================
the model contains 16 fur divisions ( hair particle system )
(body , head , eyes , tail , hair etc...)
========================================formats================================
the model is native to blender 3.0 and other formats like ( .fbx .obj .stl .dae )
**just remembering rig,fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me** Listo para Imprimir: No
¿Necesita más formatos?
Si precisa un formato distinto, por favor, abra una consulta de Soporte y solicítelo. Podemos convertir modelos 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nosotros no convertimos escenas 3d y formatos como .step, .iges, .stp, .sldprt.!
Si precisa un formato distinto, por favor, abra una consulta de Soporte y solicítelo. Podemos convertir modelos 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nosotros no convertimos escenas 3d y formatos como .step, .iges, .stp, .sldprt.!
natasha evans Modelo 3D blend, De CMStudios
female lynx feline fur furry woman girl mammal blender riggedNo hay comentarios sobre este artículo.