To do what I like the most, created ArchCars, aiming at the architecture visualization market, creating useful vehicle models with the right amount of polygons and details, to be able to easily integrate in the client's workflow, and be used in geometrically dense scenes without adding more complexity to it, making them easy to work with. Also, the non collapsed meshes allow the client to easily modify the model or choose the level of detail according to it's needs.
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