I work with multiple formats (.blend, .fbx, .obj, .stl, .glb, .gltf) to ensure my models are ready for seamless integration into engines like Unity, Unreal Engine, and Godot. Every model I create is crafted with clean geometry, proper UV mapping, and attention to detail, so you can easily customize and adapt it to your project needs.
Whether you’re looking to populate your virtual worlds, develop immersive simulations, or add stylized flair to your creations, I aim to deliver assets that are lightweight, efficient, and inspiring.
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