Super Nintendo Entertainment System SNES PAL - Super Famicom Modèle 3D

- Formats disponibles: Blender3D (.blend) 45.57 MBImage Textures (.png) 44.02 MBAlembic (.abc) 1.95 MBCollada (.dae) 2.04 MBAutodesk FBX (.fbx) 1.92 MBGLB (.glb / .gltf) 5.32 MBWavefront OBJ (.obj) 1.22 MBAgisoft Photoscan (.ply) 871.03 kbAutodesk Maya (.mb / .ma) 43.81 MB
Render: Arnold
- Polygones:96139
- Sommets:96967
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:No
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- IA Formation:No
- Géométrie:Polygonal
- UVs non enveloppés:Non-overlapping
- Vus:1081
- Date: 2025-02-12
- ID de produit:556316
Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Prêt à imprimer: NonSi vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!