Super Nintendo Entertainment System SNES PAL - Super Famicom 3D Modell

- Verfügbare Formate: Blender3D (.blend) 45.57 MBImage Textures (.png) 44.02 MBAlembic (.abc) 1.95 MBCollada (.dae) 2.04 MBAutodesk FBX (.fbx) 1.92 MBGLB (.glb / .gltf) 5.32 MBWavefront OBJ (.obj) 1.22 MBAgisoft Photoscan (.ply) 871.03 kbAutodesk Maya (.mb / .ma) 43.81 MB
Render: Arnold
- Polygone:96139
- Eckpunkte:96967
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:
- Low-poly:No
- Sammlung:No
- UVW mapping:
- Plugins Used:No
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- PBR:No
- KI-Training:No
- Geometrie:Polygonal
- Unwrapped UVs:Non-overlapping
- Betrachter:1006
- Datum: 2025-02-12
- Artikel-ID:556316
Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Druckfertige: NeinFalls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!