Nintendo Game Boy DMG Low-poly 3D Modell

- Verfügbare Formate: Blender3D (.blend) 17.57 MB
Render: CyclesImage Textures (.tga) 16.95 MBAlembic (.abc) 569.99 kbCollada (.dae) 570.47 kbAutodesk FBX (.fbx) 561.98 kbGLB (.glb / .gltf) 5.87 MBWavefront OBJ (.obj) 401.32 kbAgisoft Photoscan (.ply) 294.25 kbStereolithography (.stl) 327.16 kbAutodesk Maya (.mb / .ma) 739.57 kb
- Polygone:10746
- Eckpunkte:10383
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:
- Low-poly:
- Sammlung:No
- UVW mapping:
- Plugins Used:No
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- PBR:
- KI-Training:No
- Geometrie:Polygonal
- Unwrapped UVs:Non-overlapping
- Betrachter:1045
- Datum: 2025-02-11
- Artikel-ID:555935
Lo-poly model of the famous Nintendo Gameboy DMG handheld console.
Modeled and UV unwrapped in Blender, textured in 3D Coat Textura
Textures:
- Console: 8192p diffuse, normal, roughness, metallic
- Cartridge: 2048p diffuse, normal, roughness
- Battery: 2048p diffuse
Geometry:
Quads and tris only. No floating vertices in all models with the exception of movable parts (wheels, screws, buttons, etc.)
Subdiv:
The renders were made with lvl 2 subdiv modifier applied. All models are subdivable, you just need to simply apply the subdiv modifier in .blend file (keep in mind I've used edge creasing).
Animating:
The models are easy to animate since all movable parts are separate objects.
Druckfertige: NeinFalls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!