Nintendo Game Boy DMG Bas-poly Modèle 3D

- Formats disponibles: Blender: blend 17.57 MB
Render: CyclesImage Textures: tga 16.95 MBAlembic: abc 569.99 kbCollada: dae 570.47 kbAutodesk FBX: fbx 561.98 kbGLB / GLTF: glb 5.87 MBWavefront OBJ: obj 401.32 kbAgisoft Photoscan: ply 294.25 kbStereolithography: stl 327.16 kbMaya: mb 739.57 kb
- Polygones:10746
- Sommets:10383
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:
- IA Formation:No
- Géométrie:Polygonal
- UVs non enveloppés:Non-overlapping
- Vus:823
- Date: 2025-02-11
- ID de produit:555935
- Rating:
Lo-poly model of the famous Nintendo Gameboy DMG handheld console.
Modeled and UV unwrapped in Blender, textured in 3D Coat Textura
Textures:
- Console: 8192p diffuse, normal, roughness, metallic
- Cartridge: 2048p diffuse, normal, roughness
- Battery: 2048p diffuse
Geometry:
Quads and tris only. No floating vertices in all models with the exception of movable parts (wheels, screws, buttons, etc.)
Subdiv:
The renders were made with lvl 2 subdiv modifier applied. All models are subdivable, you just need to simply apply the subdiv modifier in .blend file (keep in mind I've used edge creasing).
Animating:
The models are easy to animate since all movable parts are separate objects.
Prêt à imprimer: NonSi vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!