Nintendo Game Boy Color GBC Bas-poly Modèle 3D

- Formats disponibles: Blender3D (.blend) 17.49 MB
Render: CyclesImage Textures (.png) 25.32 MBAlembic (.abc) 491.67 kbCollada (.dae) 501.36 kbAutodesk FBX (.fbx) 508.50 kbGLB (.glb / .gltf) 3.72 MBWavefront OBJ (.obj) 338.04 kbAgisoft Photoscan (.ply) 236.38 kbStereolithography (.stl) 296.41 kbAutodesk Maya (.mb / .ma) 613.86 kb
- Polygones:9182
- Sommets:8759
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:
- IA Formation:No
- Géométrie:Polygonal
- UVs non enveloppés:Non-overlapping
- Vus:967
- Date: 2025-02-11
- ID de produit:555944
Lo/mid-poly model of the famous Nintendo Game Boy Color console.
Modeled and UV unwrapped in Blender, textured in 3D Coat Textura
Textures:
- Console: 4096p diffuse, normal, roughness. 6 variants of diffuse texture.
- Cartridge: 2048p diffuse, normal, roughness. 2 variants of diffuse texture.
- Battery: 2048p diffuse
Geometry:
Quads and tris only. No floating vertices in all models with the exception of movable parts (wheels, screws, buttons, etc.) Real dimensions.
Animating:
The models are easy to animate since all movable parts are separate objects.
Prêt à imprimer: NonSi vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!