Nintendo Game Boy Color GBC Low-poly Modelo 3D

- Formatos disponibles: Blender3D (.blend) 17.49 MB
Render: CyclesImage Textures (.png) 25.32 MBAlembic (.abc) 491.67 kbCollada (.dae) 501.36 kbAutodesk FBX (.fbx) 508.50 kbGLB (.glb / .gltf) 3.72 MBWavefront OBJ (.obj) 338.04 kbAgisoft Photoscan (.ply) 236.38 kbStereolithography (.stl) 296.41 kbAutodesk Maya (.mb / .ma) 613.86 kb
- Polígonos:9182
- Vértices:8759
- Animados:No
- Texturas:
- Articulados:No
- Materiales:
- Low-poly:
- Colección:No
- Mapas UVW:
- Plugins Usados:No
- Listo para Imprimir:No
- 3D Scan:No
- Para adultos:No
- PBR:
- AI Capacitación:No
- Geometría:Polygonal
- Desenvolver UVs:Non-overlapping
- Vistas:1013
- Fecha: 2025-02-11
- ID de artículo:555944
Lo/mid-poly model of the famous Nintendo Game Boy Color console.
Modeled and UV unwrapped in Blender, textured in 3D Coat Textura
Textures:
- Console: 4096p diffuse, normal, roughness. 6 variants of diffuse texture.
- Cartridge: 2048p diffuse, normal, roughness. 2 variants of diffuse texture.
- Battery: 2048p diffuse
Geometry:
Quads and tris only. No floating vertices in all models with the exception of movable parts (wheels, screws, buttons, etc.) Real dimensions.
Animating:
The models are easy to animate since all movable parts are separate objects.
Listo para Imprimir: NoSi precisa un formato distinto, por favor, abra una consulta de Soporte y solicítelo. Podemos convertir modelos 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nosotros no convertimos escenas 3d y formatos como .step, .iges, .stp, .sldprt.!