i want you robot 3D 모델

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$
12.50
가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: Blender3D (.blend) 55.27 MB3D Studio (.3ds) 91.85 MBCollada (.dae) 100.13 MBWavefront OBJ (.obj) 93.17 MB
- 폴리곤:122290
- 버텍스:119053
- 애니메이티드:No
- 텍스쳐드:
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Non-overlapping
- 조회:3136
- 날짜: 2017-09-14
- 아이템 ID:161570
3d model of a robot that mimic the famous poster of uncle sam "i want you!", modelled in blender v2.78.
the model is completed of materials and textures.
in order to get the model in pose and not, i have done more exports: in the folder poses there is the model posed as the uncle sam in the poster "i want you",
in the root of the archive, the robot is in idle pose (with its arms extended).
only for the blender format you can find only one project file (because it is the source format of the project).
the uv layout in the zip - see folder 'uvlayout'.
list of textures:
- arm.jpg - 2048x2048 px (texture for arms);
- armnorm.jpg - 2048x2048 px (normal map for arms);
- base.jpg - 2048x2048 px (texture for base);
- basenorm.jpg - 2048x2048 px (normal map for base);
- clothes.jpg - 2048x2048 px (texture for clothes);
- clothesn.jpg - 2048x2048 px (normal map for clothes);
- engine.jpg - 2048x2048 px (texture for the robot body);
- engnorm.jpg - 2048x2048 px (normal map for the robot body);
- hand.jpg - 2048x2048 px (texture for hands);
- handnorm.jpg - 2048x2048 px (normal map for hands);
- head.jpg - 2048x2048 px (texture for head);
- headnorm.jpg - 2048x2048 px (normal map for head);
- shoulder.jpg - 2048x2048 px (texture for shoulder);
- shnorm.jpg - 2048x2048 px (normal map for shoulder);
- spot.jpg - 2048x2048 px (texture for spot lights);
- spotnorm.jpg - 2048x2048 px (normal map for spot lights);
- valve.bmp - 2048x2048 px (texture for valves);
- valvnorm.bmp - 2048x2048 px (normal map for valves).
also, in the root of the archive there is the background image of the main preview (background.jpg).
please, pay attention to the last two texture files: valve.bmp and valvnorm are in bitmap format because i have created the uv maps too close-range (my fault!).
in order to avoid the "pixel glitches", i have preferred to use the bitmap format instead of jpeg.
the model is available in the following formats:
- blender format .blend;
- 3ds format (.3ds);
- wavefront obj (+ mtl file for materials);
- collada format (.dae).
the scene is rendered with blender. 프린트 준비: 아니오
더 보기the model is completed of materials and textures.
in order to get the model in pose and not, i have done more exports: in the folder poses there is the model posed as the uncle sam in the poster "i want you",
in the root of the archive, the robot is in idle pose (with its arms extended).
only for the blender format you can find only one project file (because it is the source format of the project).
the uv layout in the zip - see folder 'uvlayout'.
list of textures:
- arm.jpg - 2048x2048 px (texture for arms);
- armnorm.jpg - 2048x2048 px (normal map for arms);
- base.jpg - 2048x2048 px (texture for base);
- basenorm.jpg - 2048x2048 px (normal map for base);
- clothes.jpg - 2048x2048 px (texture for clothes);
- clothesn.jpg - 2048x2048 px (normal map for clothes);
- engine.jpg - 2048x2048 px (texture for the robot body);
- engnorm.jpg - 2048x2048 px (normal map for the robot body);
- hand.jpg - 2048x2048 px (texture for hands);
- handnorm.jpg - 2048x2048 px (normal map for hands);
- head.jpg - 2048x2048 px (texture for head);
- headnorm.jpg - 2048x2048 px (normal map for head);
- shoulder.jpg - 2048x2048 px (texture for shoulder);
- shnorm.jpg - 2048x2048 px (normal map for shoulder);
- spot.jpg - 2048x2048 px (texture for spot lights);
- spotnorm.jpg - 2048x2048 px (normal map for spot lights);
- valve.bmp - 2048x2048 px (texture for valves);
- valvnorm.bmp - 2048x2048 px (normal map for valves).
also, in the root of the archive there is the background image of the main preview (background.jpg).
please, pay attention to the last two texture files: valve.bmp and valvnorm are in bitmap format because i have created the uv maps too close-range (my fault!).
in order to avoid the "pixel glitches", i have preferred to use the bitmap format instead of jpeg.
the model is available in the following formats:
- blender format .blend;
- 3ds format (.3ds);
- wavefront obj (+ mtl file for materials);
- collada format (.dae).
the scene is rendered with blender. 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
i want you robot 3D 모델 blend, 3ds, dae, obj, 발신 MatVic
robot mecha america usa sam uncle mimic stars pose base metal iron gear valve spot poster이 아이템에 대한 코멘트 없음.