i want you robot 3D Model

CHRISTMAS
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- Available formats:
- Item ID:161570
- Date: 2017-09-14
- Polygons:122290
- Vertices:119053
- Animated:No
- Textured:
- Rigged:
- Materials:
- Low-poly:No
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- Geometry:Polygonal
- Unwrapped UVs:Non-overlapping
- Views:3441
Description
3d model of a robot that mimic the famous poster of uncle sam "i want you!", modelled in blender v2.78.the model is completed of materials and textures.
in order to get the model in pose and not, i have done more exports: in the folder poses there is the model posed as the uncle sam in the poster "i want you",
in the root of the archive, the robot is in idle pose (with its arms extended).
only for the blender format you can find only one project file (because it is the source format of the project).
the uv layout in the zip - see folder 'uvlayout'.
list of textures:
- arm.jpg - 2048x2048 px (texture for arms);
- armnorm.jpg - 2048x2048 px (normal map for arms);
- base.jpg - 2048x2048 px (texture for base);
- basenorm.jpg - 2048x2048 px (normal map for base);
- clothes.jpg - 2048x2048 px (texture for clothes);
- clothesn.jpg - 2048x2048 px (normal map for clothes);
- engine.jpg - 2048x2048 px (texture for the robot body);
- engnorm.jpg - 2048x2048 px (normal map for the robot body);
- hand.jpg - 2048x2048 px (texture for hands);
- handnorm.jpg - 2048x2048 px (normal map for hands);
- head.jpg - 2048x2048 px (texture for head);
- headnorm.jpg - 2048x2048 px (normal map for head);
- shoulder.jpg - 2048x2048 px (texture for shoulder);
- shnorm.jpg - 2048x2048 px (normal map for shoulder);
- spot.jpg - 2048x2048 px (texture for spot lights);
- spotnorm.jpg - 2048x2048 px (normal map for spot lights);
- valve.bmp - 2048x2048 px (texture for valves);
- valvnorm.bmp - 2048x2048 px (normal map for valves).
also, in the root of the archive there is the background image of the main preview (background.jpg).
please, pay attention to the last two texture files: valve.bmp and valvnorm are in bitmap format because i have created the uv maps too close-range (my fault!).
in order to avoid the "pixel glitches", i have preferred to use the bitmap format instead of jpeg.
the model is available in the following formats:
- blender format .blend;
- 3ds format (.3ds);
- wavefront obj (+ mtl file for materials);
- collada format (.dae).
the scene is rendered with blender. Print Ready: No
Need more formats?
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Free Format ConversionWe do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
Usage Information
i want you robot - You can use this royalty-free 3D model for both personal and commercial purposes in accordance with the Basic or Extended License.The Basic License covers most standard use cases, including digital advertisements, design and visualization projects, business social media accounts, native apps, web apps, video games, and physical or digital end products (both free and sold).
The Extended License includes all rights granted under the Basic License, with no usage limitations, and allows the 3D model to be used in unlimited commercial projects under Royalty-Free terms.
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Yes, we do. If you purchased a product and found some error in the renders or description, we'll try to fix the problem as soon as possible. If we cannot correct the error, we will cancel your order and you will get your money back within 24 hours from downloading the item. Read more conditions hereKeywords
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