roman soldier real time game character 低聚 3D 模型

$
10.00
- 可用的格式: Wavefront OBJ (.obj) 134.24 MBWavefront OBJ (.obj) 139.81 MB
- 多边形:25000
- 顶点:23000
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 几何:Polygonal
- 包装 UVs:Mixed
- 日期:4947
- 日期: 2016-10-02
- 项目 ID:128441
hello guys
this is low ploy game character with specular and metalness so you can use it at any engine of choices
[matlness for unreal engine 4]
[speaular for unity engine ]
the project render in momset toolbag 2
the design consists of 5 object with their maps and obj file for the mesh
you can use the model with or without the helmet or back cover
the skin,shield and helmet has a 4k maps and hair has 2k maps .off course you can scale it down as you like .
roman_soldier_ [metalness] files consist of
01.eyes [albedo-metalness-normal-roughness]
02.hair [albedo-metalness-normal-roughness]
03.helmet [albedo-metalness-normal-roughness-ids-ao]
04.shield [albedo-metalness-normal-roughness-ids-ao]
05.skin [albedo-metalness-normal-roughness-ao]
06.obj for the mech
roman_soldier_ [specular] files consist of
01.eyes [albedo-glass-normal-specular]
02.hair [albedo-glass-normal-specular]
03.helmet [albedo-glass-normal-specular-ids-ao]
04.shield [albedo-glass-normal-specular-ids-ao]
05.skin [albedo-glass-normal-specular-ao]
06.obj for the mech
the character has been retopology ,textured and it ready for rigging and animation and you are good to go
all model around 23 k polygon . you can reduce the number depend on the polygon count
hope you like the model
pleases support me and if you have questions or request feel free to contact me
follow me for coming work
https://www.artstation.com/artist/mohamed_hesham 打印准备: 否
阅读更多this is low ploy game character with specular and metalness so you can use it at any engine of choices
[matlness for unreal engine 4]
[speaular for unity engine ]
the project render in momset toolbag 2
the design consists of 5 object with their maps and obj file for the mesh
you can use the model with or without the helmet or back cover
the skin,shield and helmet has a 4k maps and hair has 2k maps .off course you can scale it down as you like .
roman_soldier_ [metalness] files consist of
01.eyes [albedo-metalness-normal-roughness]
02.hair [albedo-metalness-normal-roughness]
03.helmet [albedo-metalness-normal-roughness-ids-ao]
04.shield [albedo-metalness-normal-roughness-ids-ao]
05.skin [albedo-metalness-normal-roughness-ao]
06.obj for the mech
roman_soldier_ [specular] files consist of
01.eyes [albedo-glass-normal-specular]
02.hair [albedo-glass-normal-specular]
03.helmet [albedo-glass-normal-specular-ids-ao]
04.shield [albedo-glass-normal-specular-ids-ao]
05.skin [albedo-glass-normal-specular-ao]
06.obj for the mech
the character has been retopology ,textured and it ready for rigging and animation and you are good to go
all model around 23 k polygon . you can reduce the number depend on the polygon count
hope you like the model
pleases support me and if you have questions or request feel free to contact me
follow me for coming work
https://www.artstation.com/artist/mohamed_hesham 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
roman soldier real time game character 3D 模型 obj, obj, 从 3DResources
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