roman soldier real time game character 低ポリ 3Dモデル

$
10.00
- 利用可能フォーマット: Wavefront OBJ (.obj) 134.24 MBWavefront OBJ (.obj) 139.81 MB
- 多角形:25000
- 頂点:23000
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:
- コレクション:
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- ジオメトリ:Polygonal
- 展開済 UVs:Mixed
- ビュー:4953
- 日付: 2016-10-02
- アイテム ID:128441
hello guys
this is low ploy game character with specular and metalness so you can use it at any engine of choices
[matlness for unreal engine 4]
[speaular for unity engine ]
the project render in momset toolbag 2
the design consists of 5 object with their maps and obj file for the mesh
you can use the model with or without the helmet or back cover
the skin,shield and helmet has a 4k maps and hair has 2k maps .off course you can scale it down as you like .
roman_soldier_ [metalness] files consist of
01.eyes [albedo-metalness-normal-roughness]
02.hair [albedo-metalness-normal-roughness]
03.helmet [albedo-metalness-normal-roughness-ids-ao]
04.shield [albedo-metalness-normal-roughness-ids-ao]
05.skin [albedo-metalness-normal-roughness-ao]
06.obj for the mech
roman_soldier_ [specular] files consist of
01.eyes [albedo-glass-normal-specular]
02.hair [albedo-glass-normal-specular]
03.helmet [albedo-glass-normal-specular-ids-ao]
04.shield [albedo-glass-normal-specular-ids-ao]
05.skin [albedo-glass-normal-specular-ao]
06.obj for the mech
the character has been retopology ,textured and it ready for rigging and animation and you are good to go
all model around 23 k polygon . you can reduce the number depend on the polygon count
hope you like the model
pleases support me and if you have questions or request feel free to contact me
follow me for coming work
https://www.artstation.com/artist/mohamed_hesham 印刷 準備: いいえ
詳細を読むthis is low ploy game character with specular and metalness so you can use it at any engine of choices
[matlness for unreal engine 4]
[speaular for unity engine ]
the project render in momset toolbag 2
the design consists of 5 object with their maps and obj file for the mesh
you can use the model with or without the helmet or back cover
the skin,shield and helmet has a 4k maps and hair has 2k maps .off course you can scale it down as you like .
roman_soldier_ [metalness] files consist of
01.eyes [albedo-metalness-normal-roughness]
02.hair [albedo-metalness-normal-roughness]
03.helmet [albedo-metalness-normal-roughness-ids-ao]
04.shield [albedo-metalness-normal-roughness-ids-ao]
05.skin [albedo-metalness-normal-roughness-ao]
06.obj for the mech
roman_soldier_ [specular] files consist of
01.eyes [albedo-glass-normal-specular]
02.hair [albedo-glass-normal-specular]
03.helmet [albedo-glass-normal-specular-ids-ao]
04.shield [albedo-glass-normal-specular-ids-ao]
05.skin [albedo-glass-normal-specular-ao]
06.obj for the mech
the character has been retopology ,textured and it ready for rigging and animation and you are good to go
all model around 23 k polygon . you can reduce the number depend on the polygon count
hope you like the model
pleases support me and if you have questions or request feel free to contact me
follow me for coming work
https://www.artstation.com/artist/mohamed_hesham 印刷 準備: いいえ
フォーマットが必要ですか?
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
roman soldier real time game character 3Dモデル obj, obj, から 3DResources
roman character real model 3d game soldier warrior low poly momset toolbagこのアイテムにコメントはありません。