3D Artist & Technical Designer specializing in hybrid creation workflows. I combine traditional 3D modeling and sculpting with cutting-edge AI tools to deliver game-ready assets, high-detail props, and optimized PBR models.
Focused on clean topology, precise UV unwrapping, and full technical compliance, my goal is to provide ready-to-use assets that seamlessly integrate into real-time engines, CGI renderers, and digital pipelines.
Key Expertise & Workflow
Game-Ready & Props: Optimized low-poly geometry with high-poly detail baking.
PBR Texturing: Fully realized Albedo, Metallic, Roughness, and Normal maps.
Hybrid Production: Leveraging AI-assisted generation for rapid prototyping, refined manually for professional mesh integrity.
Format Versatility: Production-ready exports in FBX, OBJ, GLTF/GLB, and BLEND.
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