alien Model 3D

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- Format yang tersedia: Autodesk FBX (.fbx) 1.26 MB
Memberikan: Mental RayBlender3D (.blend) 1.29 MB
Memberikan: CyclesAutodesk 3DS MAX (.max) 1 kb
Memberikan: CyclesWavefront OBJ (.obj) 650.73 kb
Memberikan: Mental RayStereolithography (.stl) 807.85 kb
Memberikan: CyclesImage Textures (.png) 5.76 MB
Memberikan: Cycles
- Poligon:17469
- Sudut:17568
- Animasi:No
- Bertekstur:
- Dimanipulasi:
- Material:
- Low-poly:No
- Koleksi:
- Pemetaan UVW:
- Plugin Digunakan:No
- Siap Cetak:No
- Pindai 3D:No
- Konten Dewasa:No
- PBR:No
- Geometri:Polygonal
- Unwrapped UVs:Mixed
- Tampilan:3704
- Tanggal: 2019-12-15
- ID Barang:267192
- nice alien model for special user preference!
- character made in makehuman with a high-poly definition
- riggered in makehuman
- texture and materials are included
- scenery comes with alien 3d model
- light and cameras are in blender file
- formats:
[list] - .fbx
- .blend
- .mtl
- .obj
- .stl
why choose this model?
this model is specially made for users that want to make awesome animations and incredible personal works. you have a lot of opportunities to increase your experience. the only limit is your imagination and with this model, you will let it fly, that's why it contains:
[/list]
important information:
don't use the images: diffuse_secondary; specular_secondary... all the images with "_secondary" are only in case you want to have a more detailed texture. if you don't only apply the: skin_diffuse_map, skin_specular_map, skin_normal_map and skin_displacement_map images on the alien 3d model.
recommendations:
- open with blender 2.8 to have a ***ter user perspective.
- if you want to have a more detail texture i recommend going to shader editor, use the "_secondary" images, and follow these steps:
[list]
[-]add to the diffuse map a hue-saturation node. hue at 0.650 to have green skin. the value and saturation depend on you, i have value: 0.450 and saturation: 2.000. if you prefer, you can add a bright/contrast node to play with lights.
[-]all "_secondary" textures need to have the vector mapping connected with the input texture coordinate (uv). you can control the scale of the skin. the scale i have is 6.100 on x-axis and 4.300 on y-axis. it is very important to have all the textures on the same scale, so you have to duplicate it.
[-]add mix shaders and play with the translucent shader.
[-]don't forget to put non-color on the images. except for the diffuse one.
[/list]
¡thank you for reading all!
¡enjoy your alien 3d model! Siap Cetak: Tidak
Perlu lebih banyak format?
Jika Anda membutuhkan format yang berbeda, silakan buka Tiket Dukungan baru dan minta itu. Kita dapat mengonversi model 3D menjadi: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kami tidak mengonversi adegan 3d dan format seperti .step, .iges, .stp, .sldprt.!
Jika Anda membutuhkan format yang berbeda, silakan buka Tiket Dukungan baru dan minta itu. Kita dapat mengonversi model 3D menjadi: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kami tidak mengonversi adegan 3d dan format seperti .step, .iges, .stp, .sldprt.!
alien Model 3D fbx, blend, max, obj, stl, png, Dari Alesuav
alien science-fiction character rigged strange mysterious space green blender-fileTidak ada komentar untuk item ini.