scissors 3D 모델

$
19.00
- 이용 가능한 포맷: Blender3D (.blend) 589.55 kb
- 폴리곤:4240
- 버텍스:4264
- 애니메이티드:No
- 텍스쳐드:No
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:No
- 플러그인 사용 됨:No
- 프린트 준비:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:No
- 조회:3676
- 날짜: 2016-01-05
- 아이템 ID:111201
high poly scissors created with blender 2.74 and rendered in cycles.
|| geometry ||
high quality mesh. clean topology, quads only. no ngons! subsurf modifier is not applied.
|| materials ||
materials are created with nodes for cycles. all colors are changeable in the node setup.
- brushed metal
- plastic black
- plastic blue
- rubber blue
|| textures ||
all textures are procedural. created with nodes for cycles render. no image textures required for this model!
|| rig ||
the the scissors is rigged using parenting and constraints. you can open and close the blades by moving a control empty. the rig is independent from the environment.
|| compositing ||
compositing setup to render the model isolated from the environment with alpha values as background included.
|| renders ||
- renders created in cycles render at 2.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
|| scale ||
the model is in real world size and scale.
x = 0,084m (blender units)
y = 0,215m (blender units)
z = 0,010m (blender units) 프린트 준비: 아니오
더 보기|| geometry ||
high quality mesh. clean topology, quads only. no ngons! subsurf modifier is not applied.
|| materials ||
materials are created with nodes for cycles. all colors are changeable in the node setup.
- brushed metal
- plastic black
- plastic blue
- rubber blue
|| textures ||
all textures are procedural. created with nodes for cycles render. no image textures required for this model!
|| rig ||
the the scissors is rigged using parenting and constraints. you can open and close the blades by moving a control empty. the rig is independent from the environment.
|| compositing ||
compositing setup to render the model isolated from the environment with alpha values as background included.
|| renders ||
- renders created in cycles render at 2.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
|| scale ||
the model is in real world size and scale.
x = 0,084m (blender units)
y = 0,215m (blender units)
z = 0,010m (blender units) 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
scissors 3D 모델 blend, 발신 BlendingBastian
scissors scissor cut cutting tools blender이 아이템에 대한 코멘트 없음.