scissors 3Dモデル

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expires on 5th Sep, 25
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- 利用可能フォーマット: Blender3D (.blend) 589.55 kb
- 多角形:4240
- 頂点:4264
- アニメーション:No
- テクスチャー加工:No
- 装飾:
- 素材:
- 低ポリ:No
- コレクション:No
- UVW マッピング:No
- 使用中プラグイン:No
- 印刷 準備:No
- ジオメトリ:Polygonal
- 展開済 UVs:No
- ビュー:3639
- 日付: 2016-01-05
- アイテム ID:111201
high poly scissors created with blender 2.74 and rendered in cycles.
|| geometry ||
high quality mesh. clean topology, quads only. no ngons! subsurf modifier is not applied.
|| materials ||
materials are created with nodes for cycles. all colors are changeable in the node setup.
- brushed metal
- plastic black
- plastic blue
- rubber blue
|| textures ||
all textures are procedural. created with nodes for cycles render. no image textures required for this model!
|| rig ||
the the scissors is rigged using parenting and constraints. you can open and close the blades by moving a control empty. the rig is independent from the environment.
|| compositing ||
compositing setup to render the model isolated from the environment with alpha values as background included.
|| renders ||
- renders created in cycles render at 2.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
|| scale ||
the model is in real world size and scale.
x = 0,084m (blender units)
y = 0,215m (blender units)
z = 0,010m (blender units) 印刷 準備: いいえ
詳細を読む|| geometry ||
high quality mesh. clean topology, quads only. no ngons! subsurf modifier is not applied.
|| materials ||
materials are created with nodes for cycles. all colors are changeable in the node setup.
- brushed metal
- plastic black
- plastic blue
- rubber blue
|| textures ||
all textures are procedural. created with nodes for cycles render. no image textures required for this model!
|| rig ||
the the scissors is rigged using parenting and constraints. you can open and close the blades by moving a control empty. the rig is independent from the environment.
|| compositing ||
compositing setup to render the model isolated from the environment with alpha values as background included.
|| renders ||
- renders created in cycles render at 2.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
|| scale ||
the model is in real world size and scale.
x = 0,084m (blender units)
y = 0,215m (blender units)
z = 0,010m (blender units) 印刷 準備: いいえ
フォーマットが必要ですか?
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
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