Yugoslav MRUD anti-personnel mine Low-poly 3D Modell

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- Verfügbare Formate: Wavefront OBJ (.obj) 63.83 kbImage Textures (.png) 257.84 MBBlender3D (.blend) 214.69 kb
Render: StandardAutodesk FBX (.fbx) 117.13 kbAutodesk 3DS MAX (.max) 153.57 kb
Render: Standard
- Polygone:2664
- Eckpunkte:1348
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:
- Low-poly:
- Sammlung:No
- UVW mapping:
- Plugins Used:
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- PBR:
- Geometrie:Polygonal
- Unwrapped UVs:Non-overlapping
- Betrachter:1845
- Datum: 2023-10-28
- Artikel-ID:471250
Game Ready Anti-personnel "Claymore" type land mine
Available formats of an object, including Blende, 3ds max , FBX, OBJ
- Here's how you can import it in Unity: https://docs.unity3d.com/Manual/AssetPackages.html
- Here's how you can import it in Unreal: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/HowTo/
There is a two texture sets - one for main object, second for attachments. Object centers are setup in a comfortable way to adjust these attachments to the liking, they're also have proper naming.
Both texture sets in a 2048 x 2048 resolution:
4 Presets for engines:
- Pbr M/R
- Pbr S/G
- Unreal engine
- Unity S/G
Textures :
- BaseColor Map 2048 x 2048 px .PNG 16 bit
- Diffuse Map 2048 x 2048 px .PNG 16 bit
- Height Map 2048 x 2048 px .PNG 16 bit
- Metallic Map 2048 x 2048 px .PNG 16 bit
- Glossiness Map 2048 x 2048 px .PNG 16 bit
- Normal Map 2048 x 2048 px .PNG DirectX 16 bit
- Normal Map 2048 x 2048 px .PNG OpenGL 16 bit
- Roughness Map 2048 x 2048 px .PNG 16 bit
- Specular Map 2048 x 2048 px .PNG 16 bit
- Mask Map 2048 x 2048 px .PNG 16 bit
- OcclusionRoughnessMetallic Map 2048 x 2048 px .PNG 16 bit Druckfertige: Nein
Mehr lesenAvailable formats of an object, including Blende, 3ds max , FBX, OBJ
- Here's how you can import it in Unity: https://docs.unity3d.com/Manual/AssetPackages.html
- Here's how you can import it in Unreal: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Importing/HowTo/
There is a two texture sets - one for main object, second for attachments. Object centers are setup in a comfortable way to adjust these attachments to the liking, they're also have proper naming.
Both texture sets in a 2048 x 2048 resolution:
4 Presets for engines:
- Pbr M/R
- Pbr S/G
- Unreal engine
- Unity S/G
Textures :
- BaseColor Map 2048 x 2048 px .PNG 16 bit
- Diffuse Map 2048 x 2048 px .PNG 16 bit
- Height Map 2048 x 2048 px .PNG 16 bit
- Metallic Map 2048 x 2048 px .PNG 16 bit
- Glossiness Map 2048 x 2048 px .PNG 16 bit
- Normal Map 2048 x 2048 px .PNG DirectX 16 bit
- Normal Map 2048 x 2048 px .PNG OpenGL 16 bit
- Roughness Map 2048 x 2048 px .PNG 16 bit
- Specular Map 2048 x 2048 px .PNG 16 bit
- Mask Map 2048 x 2048 px .PNG 16 bit
- OcclusionRoughnessMetallic Map 2048 x 2048 px .PNG 16 bit Druckfertige: Nein
Sie brauchen mehr Formate?
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Yugoslav MRUD anti-personnel mine 3D Modell obj, png, blend, fbx, max, Von SeT4
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