battle droid highpoly Modelo 3D

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- Formatos disponibles: Cinema4D (.c4d) ver. 13 1.16 MB
Render: StandardAutodesk 3DS MAX (.max) ver. 2011 2.22 MB
Render: StandardAutodesk FBX (.fbx) 1.95 MBAutodesk 3DS MAX (.max) ver. 2014 2.20 MB
Render: StandardImage Textures (.png) 43.67 MBAutodesk Maya (.mb / .ma) 4.00 MB
Render: VRay 2.0Autodesk Maya (.mb / .ma) 6.10 MB
Render: VRay 2.0Wavefront OBJ (.obj) 2.07 MB
- Polígonos:123967
- Vértices:179128
- Animados:No
- Texturas:
- Articulados:
- Materiales:
- Low-poly:No
- Colección:No
- Mapas UVW:
- Plugins Usados:No
- Listo para Imprimir:No
- Geometría:Polygonal
- Desenvolver UVs:Overlapping
- Vistas:5429
- Fecha: 2015-09-09
- ID de artículo:104153
high detailed battle droid (subdivision model | rigged) laser blaster included
the topology is based on quads and triangles (mostly quads).
uvs of the whole robot are unwrapped.
on the model there are multiple diffuse maps assigned, each with 2k resolution
see the rig
https://vimeo.com/13**05610
see 360° video
https://vimeo.com/13**05611
____________________________________________________________________
in the maya scene you will find the mesh and a complete custom rig assigned to it. you can scale the rig (see video above). the shaders are vraymtl's. if you don't have vray installed on your computer maya should convert them automatically into maya standard shaders.
the maya file was created in maya 2015. i uploaded two different file extensions ascii and binary --> you will be able to open it with previous maya versions.
the cinema 4d (r13) file contains the mesh with its bones its skinweights and the textures assigned to it. same applies for the max file (max 2014).
the .fbx file contains the mesh, bones/joints and skinweights.
___________________________________________________________________
keep in mind that this is a subdivision model and that the subdivision levels are added at rendertime for ***ter viewport performance.
in maya they are added via vray subdivision node in the shape of the mesh. if you don't have vray installed just select the mesh and press 3 on your keyboard.
in cinema the subdivisions are added via hypernurbs.
in 3ds max via turbosmooth modifier. the max file is created in max 2014 but also saved as 2011 for ***ter compatibility. Listo para Imprimir: No
Leer másthe topology is based on quads and triangles (mostly quads).
uvs of the whole robot are unwrapped.
on the model there are multiple diffuse maps assigned, each with 2k resolution
see the rig
https://vimeo.com/13**05610
see 360° video
https://vimeo.com/13**05611
____________________________________________________________________
in the maya scene you will find the mesh and a complete custom rig assigned to it. you can scale the rig (see video above). the shaders are vraymtl's. if you don't have vray installed on your computer maya should convert them automatically into maya standard shaders.
the maya file was created in maya 2015. i uploaded two different file extensions ascii and binary --> you will be able to open it with previous maya versions.
the cinema 4d (r13) file contains the mesh with its bones its skinweights and the textures assigned to it. same applies for the max file (max 2014).
the .fbx file contains the mesh, bones/joints and skinweights.
___________________________________________________________________
keep in mind that this is a subdivision model and that the subdivision levels are added at rendertime for ***ter viewport performance.
in maya they are added via vray subdivision node in the shape of the mesh. if you don't have vray installed just select the mesh and press 3 on your keyboard.
in cinema the subdivisions are added via hypernurbs.
in 3ds max via turbosmooth modifier. the max file is created in max 2014 but also saved as 2011 for ***ter compatibility. Listo para Imprimir: No
¿Necesita más formatos?
Si precisa un formato distinto, por favor, abra una consulta de Soporte y solicítelo. Podemos convertir modelos 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nosotros no convertimos escenas 3d y formatos como .step, .iges, .stp, .sldprt.! Ver Demo
Si precisa un formato distinto, por favor, abra una consulta de Soporte y solicítelo. Podemos convertir modelos 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nosotros no convertimos escenas 3d y formatos como .step, .iges, .stp, .sldprt.! Ver Demo
battle droid highpoly Modelo 3D c4d, max, fbx, max, png, mb, mb, obj, De devo93
battle droid robot subdivision model star wars rigNo hay comentarios sobre este artículo.