battle droid highpoly 3D Model

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$119.00 -50%
$ 59.50 USD
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battle droid highpoly 3D Model
$119.00 -50%
$ 59.50
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  • Available formats:
    Cinema4D (.c4d) ver. 13 1.16 MB
    Render: Standard
    Autodesk 3DS MAX (.max) ver. 2011 2.22 MB
    Render: Standard
    Autodesk FBX (.fbx) 1.95 MB
    Autodesk 3DS MAX (.max) ver. 2014 2.20 MB
    Render: Standard
    Image Textures (.png) 43.67 MB
    Autodesk Maya (.mb / .ma) 4.00 MB
    Render: VRay 2.0
    Autodesk Maya (.mb / .ma) 6.10 MB
    Render: VRay 2.0
    Wavefront OBJ (.obj) 2.07 MB
  • Polygons:
    123967
  • Vertices:
    179128
  • Animated:
    No
  • Textured:
  • Rigged:
  • Materials:
  • Low-poly:
    No
  • Collection:
    No
  • UVW mapping:
  • Plugins Used:
    No
  • Print Ready:
    No
  • Geometry:
    Polygonal
  • Unwrapped UVs:
    Overlapping
  • Views:
    5433
  • Date: 2015-09-09
  • Item ID:
    104153
high detailed battle droid (subdivision model | rigged) laser blaster included

the topology is based on quads and triangles (mostly quads).
uvs of the whole robot are unwrapped.
on the model there are multiple diffuse maps assigned, each with 2k resolution

see the rig
https://vimeo.com/13**05610
see 360° video
https://vimeo.com/13**05611

____________________________________________________________________

in the maya scene you will find the mesh and a complete custom rig assigned to it. you can scale the rig (see video above). the shaders are vraymtl's. if you don't have vray installed on your computer maya should convert them automatically into maya standard shaders.
the maya file was created in maya 2015. i uploaded two different file extensions ascii and binary --> you will be able to open it with previous maya versions.

the cinema 4d (r13) file contains the mesh with its bones its skinweights and the textures assigned to it. same applies for the max file (max 2014).

the .fbx file contains the mesh, bones/joints and skinweights.

___________________________________________________________________

keep in mind that this is a subdivision model and that the subdivision levels are added at rendertime for ***ter viewport performance.

in maya they are added via vray subdivision node in the shape of the mesh. if you don't have vray installed just select the mesh and press 3 on your keyboard.

in cinema the subdivisions are added via hypernurbs.

in 3ds max via turbosmooth modifier. the max file is created in max 2014 but also saved as 2011 for ***ter compatibility. Print Ready: No
Need more formats?
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!

battle droid highpoly 3D Model c4d, max, fbx, max, png, mb, mb, obj, from devo93

battle droid robot subdivision model star wars rig
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