zombie ghoul 3D 모델

$
20.00
가지고 있는 아이템 $0.00 크레딧. 크레딧 구입
- 이용 가능한 포맷: Autodesk FBX (.fbx) 826.25 kbAutodesk 3DS MAX (.max) ver. 2012 6.19 MB
렌더: StandardWavefront OBJ (.obj) 143.47 kbImage Textures (.png) 8.28 MBImage Textures (.png) 23.98 MBImage Textures (.png) 51.00 MB
- 폴리곤:4173
- 버텍스:3725
- 애니메이티드:
- 텍스쳐드:
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:No
- 플러그인 사용 됨:No
- 프린트 준비:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Unknown
- 조회:3760
- 날짜: 2014-01-18
- 아이템 ID:79097
low poly animated ghoul model ( zombie) and the grave for your game.
ghoul :
polygons - 3042
vertices - 2947
texture .png (diffuse_blue, diffuse_green, normalmap, self-illumination, speculyar, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
rope :
polygons - 594
vertices - 297
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 1024x1024, 512x512
shackles:
polygons - 215
vertices - 190
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 1024x1024, 512x512
tombstone :
polygons - 408
vertices - 348
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
coffin ( cover):
polygons - 10
vertices - 12
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
coffin authority:
polygons - 16
vertices - 16
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
16 animations used character studio (biped) ( download the video file for viewing animations ) .
name and animation frames on the timeline :
1) got out of the grave ( 0-199 )
2 ) idle1 (200-247)
3 ) idle2 (248-295)
4 ) idle3 (296-343)
5 ) idle4 (344-434)
6 ) eats (435-464)
7 ) walk (465-497)
8 ) run (498-516)
9 ) attack1 (517-536)
10 ) attack2 (537-560)
11 ) attack3 (561-584)
12 ) attack4 (585-634)
13 ) jump (635-665)
14 ) hit (666-680)
15 ) death1 (681-714)
16 ) death2 (715-740) 프린트 준비: 아니오
더 보기ghoul :
polygons - 3042
vertices - 2947
texture .png (diffuse_blue, diffuse_green, normalmap, self-illumination, speculyar, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
rope :
polygons - 594
vertices - 297
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 1024x1024, 512x512
shackles:
polygons - 215
vertices - 190
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 1024x1024, 512x512
tombstone :
polygons - 408
vertices - 348
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
coffin ( cover):
polygons - 10
vertices - 12
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
coffin authority:
polygons - 16
vertices - 16
texture .png (diffuse, normalmap, ******t_occlusion, lightmap)
texture resolution : 2048x2048, 1024x1024, 512x512
16 animations used character studio (biped) ( download the video file for viewing animations ) .
name and animation frames on the timeline :
1) got out of the grave ( 0-199 )
2 ) idle1 (200-247)
3 ) idle2 (248-295)
4 ) idle3 (296-343)
5 ) idle4 (344-434)
6 ) eats (435-464)
7 ) walk (465-497)
8 ) run (498-516)
9 ) attack1 (517-536)
10 ) attack2 (537-560)
11 ) attack3 (561-584)
12 ) attack4 (585-634)
13 ) jump (635-665)
14 ) hit (666-680)
15 ) death1 (681-714)
16 ) death2 (715-740) 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.! 데모 보기
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.! 데모 보기
zombie ghoul 3D 모델 fbx, max, obj, png, png, png, 발신 polynext
ghoul zombie low-poly gamedev vampire demon monster human evil undead death grave tomb rigged animated horror low poly이 아이템에 대한 코멘트 없음.