animated mantle clock Low-poly 3D Model

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- Mogelijke formaten: Blender3D (.blend) 12.77 MBAutodesk FBX (.fbx) 137.99 kbWavefront OBJ (.obj) 71.00 kbImage Textures (.png) 7.03 MB
- Polygonen:1780
- Hoekpunten:1974
- Geanimeerd:
- Texturen:
- Gemanipuleerd:No
- Materialen:
- Low-poly:
- Collectie:No
- UVW-toewijzing:
- Plugins Gebruikt:No
- Afdruk Gereed:No
- 3D scan:No
- Volwassen:No
- PBR:
- Geometrie:Polygonal
- Onverpakte UV's:Non-overlapping
- Aantal keer bekeken:2169
- Datum: 2021-01-04
- Item ID:329950
animated mantle clock
100% quad design.
mid poly, game ready.
all textures created in substance painter and exported in 2k pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
subdivision ready (as shown in renders and 3d view).
highly detailed textures.
modelled to real world scales.
mantleclock - approximately 48cm tall, 15cm wide, 35cm deep
fully and efficiently uv unwrapped.
animated hands 300frames, 10 seconds to do 12 hours of the clock face at 30fps.
formats included
.blend - native
.fbx
.obj
objects in each file format
mantleclock
minute hand
- hour hand
textures included in .png format.
mantleclock - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
alpha
poly counts (according to blender inspection tools).
face count: 1,780
vert count: 1,974
triangulated count: 3,560
poly counts at 1 subdivision level as shown in renders (according to blender inspection tools).
face count: 7,120
vert count: 7,504
triangulated count: 14,240 Afdruk Gereed: Nee
Lees meer100% quad design.
mid poly, game ready.
all textures created in substance painter and exported in 2k pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
subdivision ready (as shown in renders and 3d view).
highly detailed textures.
modelled to real world scales.
mantleclock - approximately 48cm tall, 15cm wide, 35cm deep
fully and efficiently uv unwrapped.
animated hands 300frames, 10 seconds to do 12 hours of the clock face at 30fps.
formats included
.blend - native
.fbx
.obj
objects in each file format
mantleclock
minute hand
- hour hand
textures included in .png format.
mantleclock - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
alpha
poly counts (according to blender inspection tools).
face count: 1,780
vert count: 1,974
triangulated count: 3,560
poly counts at 1 subdivision level as shown in renders (according to blender inspection tools).
face count: 7,120
vert count: 7,504
triangulated count: 14,240 Afdruk Gereed: Nee
Meer formaten nodig?
Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D scènes en formaten zoals .step, .iges, .stp, .sldprt.!
Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D scènes en formaten zoals .step, .iges, .stp, .sldprt.!
animated mantle clock 3D Model blend, fbx, obj, png, Van PBR3D
clock architecture modern ogue classic art timer mantle hour minute classical furnishing fireplace pbr game ready textured animated unwrapped architecturalEr zijn geen opmerkingen voor dit item.