sf58 hornet Model 3D

$
199.00
Musisz $0.00 Kredyty. Kup kredyty
- Dostępne formaty: Lightwave 3D (.lwo / lws) ver. 9 133.91 MBAutodesk FBX (.fbx) 12.24 MBImage Textures (.jpg) 109.55 MB3D Studio (.3ds) 108.57 MB3D Studio (.3ds) 90.28 MBWavefront OBJ (.obj) 9.22 MBPortable Document (.pdf) 41.19 kb
- Wielokąty:217896
- Model animowany:No
- Tekstury:
- Oparty na szkielecie:No
- Materiał:
- Low-poly:No
- Kolekcja:No
- UVW mapping:No
- Plugins Used:No
- Gotowy do wydruku:No
- 3D Scan:No
- Adult content:No
- Geometria:Polygonal
- Unwrapped UVs:Unknown
- Liczba wyświetleń:1531
- Data: 2013-01-11
- ID produktu:64531
sf58 hornet space superiority fighter
highly detailed aero/space superiority fighter with lots of moving parts. extendable ***gs, working gear system, 10 rotatable maneuver thrusters, modeled bays, ****pit doors, turret, and detailed ****pit makes it an ideal candidate to all sci-fi space projects. ****pit uses detailed maps and controls, modeled partly after real aircraft instruments.
original design by me.
the original model was made in lightwave 3d 9.6, other versions were converted by deep exploration 5.5. due the limitations of conversion, i had to convert all polygons to triangles in all other versions than lwo, and all maps to uv maps. please note, that these versions lacks the procedural textures of the original, and needs a *** of work. if you can, use the lightwave 3d version, that is complete, and needs no afterwork.
the procedural lwo version also has the ability to change paint schema to other color or camo. this is also the smallest in polygon count, and uses smaller planar maps. the materials used in the hornet make heavy us of reflection and gradients, so take this into consideration when using with many lights. insignia, numbers, or other markings can also be changed by simple image replacement. this version is best for higher quality stills or animation.
the others are uv mapped versions, where i burned the planar textures with most of the procedurals into uvs. these uv maps are huge, but they make procedural evaulation unnecessary, speeding up to rendering. the uv based lwo variant still keeps most of the gradient based refrections, but other formats are lacking these. if you want to reproduce the original for example in 3dsmax (which is surely possible), feel free to ask me about the material composition of the original; i'll try to help with some detailed description.
uv mapped variants can be used for games, however they are a *** too large. reduce the polygon count by erasing the gears, the gearbox internal structure, and the ****pit maps and some of the structure, and try to scale down the uv maps. (especially the internal structure; might be useful to completely delete this map).
the asm226 missile, which is sold separately too, is included with the hornet.
note: the hangar shown in the pictures are sold separately. look for it in my portfolio. bundle is possible (ask me, if you want) Gotowy do wydruku: Nie
Czytaj więcejhighly detailed aero/space superiority fighter with lots of moving parts. extendable ***gs, working gear system, 10 rotatable maneuver thrusters, modeled bays, ****pit doors, turret, and detailed ****pit makes it an ideal candidate to all sci-fi space projects. ****pit uses detailed maps and controls, modeled partly after real aircraft instruments.
original design by me.
the original model was made in lightwave 3d 9.6, other versions were converted by deep exploration 5.5. due the limitations of conversion, i had to convert all polygons to triangles in all other versions than lwo, and all maps to uv maps. please note, that these versions lacks the procedural textures of the original, and needs a *** of work. if you can, use the lightwave 3d version, that is complete, and needs no afterwork.
the procedural lwo version also has the ability to change paint schema to other color or camo. this is also the smallest in polygon count, and uses smaller planar maps. the materials used in the hornet make heavy us of reflection and gradients, so take this into consideration when using with many lights. insignia, numbers, or other markings can also be changed by simple image replacement. this version is best for higher quality stills or animation.
the others are uv mapped versions, where i burned the planar textures with most of the procedurals into uvs. these uv maps are huge, but they make procedural evaulation unnecessary, speeding up to rendering. the uv based lwo variant still keeps most of the gradient based refrections, but other formats are lacking these. if you want to reproduce the original for example in 3dsmax (which is surely possible), feel free to ask me about the material composition of the original; i'll try to help with some detailed description.
uv mapped variants can be used for games, however they are a *** too large. reduce the polygon count by erasing the gears, the gearbox internal structure, and the ****pit maps and some of the structure, and try to scale down the uv maps. (especially the internal structure; might be useful to completely delete this map).
the asm226 missile, which is sold separately too, is included with the hornet.
note: the hangar shown in the pictures are sold separately. look for it in my portfolio. bundle is possible (ask me, if you want) Gotowy do wydruku: Nie
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Jeśli potrzebny Ci plik w innym formacie, zgłoś taką potrzebę przez opcję Support Ticket Konwertujemy produkty na następujące formaty: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nie konwertujemy scen 3D oraz formaty takie jak .step, .iges, .stp, .sldprt.!
sf58 hornet Model 3D lwo, fbx, jpg, 3ds, 3ds, obj, pdf, Od psicore
sci-fi fighter aerospace space jet high detail cockpitBrak komentarzy dla tego produktu.