VIntage Heathkit HR-1680 Ham Radio receiver Model 3D

expires on 5th Sep, 25
- Dostępne formaty: GLB (.glb / .gltf) 47.24 MBWavefront OBJ (.obj) 2.42 MBImage Textures (.png) 60.40 MBBlender3D (.blend) 62.20 MBAutodesk FBX (.fbx) 3.13 MBCinema4D (.c4d) 2.18 MBCinema4D (.c4d) 2.12 MBAutodesk 3DS MAX (.max) 5.71 MBAutodesk 3DS MAX (.max) 5.71 MBAutodesk Maya (.mb / .ma) 4.52 MBAutodesk Maya (.mb / .ma) 4.52 MBUnreal Engine (.uasset) 76.98 MB
- Wielokąty:78331
- Wierzchołki:80886
- Model animowany:No
- Tekstury:
- Oparty na szkielecie:No
- Materiał:
- Low-poly:No
- Kolekcja:No
- UVW mapping:
- Plugins Used:No
- Gotowy do wydruku:No
- 3D Scan:No
- Adult content:No
- PBR:
- AI Szkolenie:No
- Geometria:Polygonal
- Unwrapped UVs:Non-overlapping
- Liczba wyświetleń:1142
- Data: 2025-01-13
- ID produktu:550720
- VIntage Heathkit HR-1680 Ham Radio receiver 3D Model
- Topology of geometry:
- Models are grouped for easy selection, and objects are logically named for ease of scene management.
- Model is fully textured with all materials applied.
- This model was constructed with utmost care and attention to detail, with clean edge flow
- No cleaning up necessaryjust drop your models into the scene and start rendering.
- All objects have fully unwrapped UVs.
- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed
- detailed enough for close-up renders
- The object have real world scale
- All polygons Square - 4 Sides
- apply the Smooth modifier with a parameter to get the desired level of detail
- Units used: Centimeter
File formats:
- Blender
- C4D
- Max
- Maya
- Unreal
- FBX
- OBJ
Formats Textures:
- png textures 4096*4096
- Base_Color
- Metallic
- Roughness
- Normal
- emissive
- Transmission
- AO
- Polygons : 78331
- Vertices : 80886
Hope you like it.
Gotowy do wydruku: NieJeśli potrzebny Ci plik w innym formacie, zgłoś taką potrzebę przez opcję Support Ticket Konwertujemy produkty na następujące formaty: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nie konwertujemy scen 3D oraz formaty takie jak .step, .iges, .stp, .sldprt.!