Wszystkie prace

Houdini Environment- and Technical Artist - Remote CG Praca

Opis pracy

Arkwiz is building Geos — a platform that automatically generates immersive 3D environments from GIS data, used for architectural, infrastructure and construction visualization. Our pipeline consists of Houdini as the main content generator, Unreal for asset placement and interactivity, and pixel streaming as the main method of delivery.

We're looking for a Houdini Environment Artist with a strong technical foundation to join our small team.

Your source material is GIS data — forest areas, road surfaces, railroads, terrain — arriving as lines, points, and polygons through our established interpreters. Building on our well-documented Houdini pipeline, you'll produce detailed roads, realistic forests, varied infrastructure and more. Merging datasets against each other, removing errors and generating data for Unreal are some of the tasks you'll face. Because of the high quality in the source material, we can generate areas that are more or less 1:1 against the real world locations.

We have more datasets to implement, and the fidelity in both natural and infrastructure areas needs to be improved. More asset scattering, better vegetation, introducing biomes, shorelines, and highlands will be important in the time to come. But also generating parking lots, clutter, debris, randomization and noise, to make our worlds come alive.

Experience making things look great in Unreal Engine is a significant plus — we work in UE5 and there's meaningful work to be done on the rendering side if you have the skills. That means picking up the data from Houdini and using PCG, materials, and shader logic to improve the look and feel of our environments. 

Arkwiz is a small team, collaborating with a larger company called Geodata. On our end, we have been collaborating with freelancers in Norway and the Netherlands, one of which is a former SideFX senior developer. Together, we've built our own automation system, streaming setup, backend and API. Parts of that team will remain in some capacity also after our two full-time positions are filled. On the Geodata side, we are collaborating with a dedicated team, handling customer relations, sales, front-end development, GIS systems, and general UX. 

Our customers use Geos as a part of their large-scale infrastructure planning. We're happy to say there is a lot of buzz around our offering, and we recently presented on the main stage at IMGIS in Frankfurt, along with a pilot customer.


Arkwiz is a Norwegian tech startup building Geos — a real-time 3D spatial visualization platform powered by Unreal Engine 5 and delivered via browser-based cloud streaming. We turn complex GIS and urban data into immersive, interactive 3D environments used by architects, planners, and infrastructure developers across Scandinavia.

We collaborate with artists and 3D generalists on environment art, procedural content pipelines, and photorealistic visualization of real-world places — from city-scale digital twins to detailed infrastructure projects.

If you're passionate about where cutting-edge real-time rendering meets the real world, we'd love to connect.

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Rodzaj pracy
Pełny etat
Typ projektanta
3D Artist
Miejsce Pracy
Zdalny
Lokalizacja
Pomoc w przeprowadzce
Nie
Wysłano
June 09, 2026