DialogueAnimSystem 3D Modell

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- Artikel-ID:617173
- Datum: 2025-12-10
- Polygone:27915
- Eckpunkte:15790
- Animiert:
- Texturen:
- Rigged:
- Materialien:
- Low-poly:No
- Sammlung:No
- UVW mapping:
- Plugins Used:No
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- PBR:No
- KI-Training:No
- Geometrie:Polygonal
- Unwrapped UVs:Overlapping
- Betrachter:65
Beschreibung
DialogueAnimSystem is a fully featured, animation-driven dialogue system designed for Unreal Engine 5.4 and above. Developed for single-player games, it supports any number of characters (more than the 3 shown in the demo) and delivers expressive, cinematic, and stylized conversations using morph targets, animation montages, speech bubbles, dynamic audio, and per-line customization.
Perfect for narrative-focused games, stylized/Anime projects, RPGs, platformers, adventure games, and interactive cutscenes, this system provides complete control over mouth animation, character expressions, head-tracking, voice behavior, and UI presentation.
Main Features:
- Morph Target Lipsync (Vowel-Based Mouth Animation)
- Automatic lipsync using A, E, I, O, U (Y -> I).
- Independent intensity limits per vowel with Vowel Morph Limits.
- Smooth 0->1->0 animation curves.
- Works with any skeletal mesh that contains morph targets.
- Ideal for stylized or anime-inspired facial animation.
Multiple Dialogue StylesDialogueAnimSystem supports four presentation modes (examples included):
- Silent Dialogue + Speech Balloons
- Two-Character Dialogue with Audio + Custom Widgets
- Three-Character Dialogue with Audio + Bubbles
- Player + NPCs with Cartoon/Mario-Style Sounds – Audio plays only when the mouth opens
Every dialogue line includes:
- Expression type (Default, Fun, Angry, Surprised, Joy, Sorrow)
- Speaker assignment- Delay controls
- Optional animations
- Audio playback parameters
- Optional custom widget balloons(Bubble) override
Speech Balloons(Bubble) Widgets
- Manga/anime-inspired bubble styles
- Automatic resizing based on text
- Autoscroll for long dialogue lines
- Customizable colors, fonts, and outline via Dynamic Material Instances
- Ability to override the widget for each dialogue line
Audio Integration (Optional)Supports three audio modes:
- No audio (balloons(Bubble) only)
- Standard voice audio (wav, cue, or component)
- Cartoon SFX voice mode (short sounds triggered only on vowel peaks)
Features:
- Global audio offset via DialogueVolumeOffset
- Per-line sound parameter struct
- Fully compatible with Audio Components- Loop via OnAudioFinished for continuous chatter
Head Tracking: NPCs and Player
- All NPCs automatically rotate their heads toward the current speaker.
- Player character rotates only when:
- Inside the Dialogue Box area
- The option PlayerHeadLookAtSpeaker is enabled
Animation Montage Support
- Loop sections
- Exit sections
- Repeat count (MontageRepeatCount)
- Required Montage Notifies for loop management
- Optional playback per dialogue line
- Fully compatible with stylized or cinematic gestures
Global Dialogue Control
- Modify all dialogue lines using global offsets:
- DialogueSpeedOffset (speech animation speed)
- DialogueVolumeOffset (global audio volume)
- Editor-callable function ApplyDialogueModifiers updates everything instantly.
- Per-line delays before and after dialogue.
- Optional infinite looping for ambient chatter NPCs.
Designed for Single-Player GamesDialogueAnimSystem is fully optimized for:
- Story-rich single-player adventures
- Stylized RPGs and JRPGs
- Visual novels
- Anime-inspired projects
- Narrative platformers
- Action-adventure dialogue encounters
- In-game tutorials (receptionists, guides, shopkeepers)
- Cutscenes and cinematic sequences
Supports any number of interacting characters, beyond the 3 shown in the demo.
Included in the Package
- DialogueAnimSystem Blueprint
- Character Dialogue Component
- Dialogue Interface (BPI_CharacterDialogue)
- Multiple Speech Bubble Widgets
- Example cartoon SFX logic
- 4 demonstration dialogues (ready to use)
- Demo level included
- Fully commented Blueprints
- Clear variable categories & tooltips
- Compatible with Unreal Engine 5.4+
- Skeletal Mesh with morph targets for mouth animation
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Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kostenlose FormatkonvertierungWir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Nutzungsinformationen
DialogueAnimSystem - Sie können dieses lizenzfreie 3D Modell gemäß der Basis- oder erweiterten Lizenz sowohl für private als auch für kommerzielle Zwecke verwenden.Die Basislizenz deckt die meisten Standardanwendungsfälle ab, darunter digitale Werbung, Design- und Visualisierungsprojekte, Social-Media-Konten von Unternehmen, native Apps, Web-Apps, Videospiele sowie physische oder digitale Endprodukte (sowohl kostenlos als auch kostenpflichtig).
Die Erweiterte Lizenz umfasst alle unter der Basislizenz gewährten Rechte ohne Nutzungsbeschränkungen und ermöglicht die Verwendung des 3D Modells in unbegrenzten kommerziellen Projekten unter Lizenzgebührenfreiheit.
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